Arrows
Ammunition: You can use a weapon that has the ammunition property to make a ranged Attack only if you have ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a Quiver, case, or other container is part of the Attack. At the end of the battle, you can recover your expended ammunition by taking a minute to Search the battlefield. Use the following table to determine if the arrow is still usable. Even if the shaft is broken you can recover the arrowhead. If not stated otherwise, arrowheads from broken magic arrow lose their enchatment if separated form the original support and are considered non magic items.
Impact | Breakage probability | Is arrowhead recoverable? |
---|---|---|
Creature | 50% |
5% |
Armour/Shield | 30% |
0% |
Mossy terrain | 80% |
70% |
Muddy terrain | 80% |
80% |
Rocky terrain | 20% |
50% |
Woodland | 60% |
30% |
Attributes
- Item Type: Ammunition
- Weight: 0.05lbs
Credit: A ranger character from indie strategy game Battle for Wesnoth
Arrow crafting
In order to craft arrows you need proper fletching tools
Fletcher tools
- fletching jig - does not have to be used, but helps with attaching the feathers
- glue - glue either the feathers and or the arrowhead
- resin - can be used to attach arrowhead or feathers
- wax - water-resistant coating
- feathers
- split deer intestine or silk thread - can be used to attach arrowhead
Weight: 4lbs
Harvesting suitable wooden material:
- Woodland 4 shafts per hour
- Bush: 1 shaft per hour
- Temperate plains, countryside: 2 shafts per hour
- Cold plains: 1 shaft per hour
With all components available (arrowheads, shafts and feathers) a character proficient with fletcher tools can build two arrows in an hour of work.