Sack of Squirrels

Wondrous item, uncommon

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This is a simple black burlap sack with a silver drawstring.

As an action you may reach into the sack and pull out a live squirrel. The squirrel is frightened, confused, and not at all loyal to you. As part of the action you may throw the squirrel.



Frop

Wondrous item, very rare

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Habafropazipalops, or frop, is an herb that grows exclusively on the forever frozen peaks of the highest mountains in the world. The flowers are dried and smoked. It comes in a little baggie that contains enough frop for 1d4 puffs.

One puff of frop will give you the following effects for one hour:

  • You have true sight out to 60 feet.

  • You have resistance to psychic damage.

  • You have advantage on saving throws to resist any form of charm or psychic intrusion.

  • You pop in and out of the Ethereal plane every few seconds. Roll a d20 at the end of each of your turns for the duration. On a roll of 11 or higher you vanish from your current plane and appear in the Ethereal plane. At the start of your next turn, and when the effect ends if you are on the Ethereal plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space. While on the Ethereal plane, you can see the plane you originated, in colorful psychedelic echoes, out to 60 feet. You cannot see anything beyond that. Creatures not on the Ethereal plane with you cannot percieve you or interact with you, unless they have a special ability to do so. You have such an ability.

If you take a second puff of frop while the effects are still active, make a Wisdom saving throw with a DC of 23. On a failure your mind is violently ripped from your body and set adrift on the Ethereal plane forever. Your body dies. On a successful save, the effects are permanent, and you can control your jumping between planes. As an action you can choose to step into your origin plane, the Ethereal plane, or assume a state of jumping between them as above.



Cigarette Bush

Potted plant, uncommon

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This is a little 18 inch tall bush in a half gallon pot. As long as it gets plenty of water and light, and isn't subjected to freezing temperatures, it will sprout 1d20 little pods at dawn, each of which contains a cigarette. These cigarettes are very pleasant to smoke, and if you give one to someone and they smoke it you will have advantage on social checks against them while they are smoking it.



Gruelich's Horn

Wondrous item, very rare

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This looks like a small cow horn with a leather cap, in a gyroscopic contraption that straps to your chest. As an action you can point the horn in any direction you choose. It swivels to continue pointing in that direction regardless of your body's orientation. As an action you may uncap or cap the horn. If the horn is uncapped, the direction the uncapped end is pointing is down as far as you and gravity are concerned. You will fall in whichever direction the horn points. This affects you and everything you are carrying. Once you drop something it falls to true down. When the horn is capped you are under normal gravity.



The Last Shard of Halamduul

Wondrous item, legendary

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The fabled wizard-king Halamduul is said to have created ten of these shards, and this is believed to be the last remaining shard.

This is a tiny shard of a hard black substance. The shard is jagged, sharp and as hard as glass. If you gaze closely into the smoky black surface you can see a faint cold swirling glow.

If you swallow the shard, it will lodge in your body and can only be removed by surgical means.

If the shard is in your body when you die, one minute will pass then the following will occur:

You will return to life, regardless of the state of your body. Whatever is left will gather back together and your body will be healed and made whole. If your body is completely obliterated from existence a new body will be spawned where you last were. Your age will be regressed to the age of reaching adulthood for your race, if you are older than that age. You are healthy and free of any diseases or deformities. Any scars, tattoos, etc that you had disappear. Any lost limbs, teeth, eyes, or other body parts are regenerated. You return to conciousness with full health.

The shard is destroyed.