Oath of the Dragon Eyrie
Channel Divinity: Summon Dragon
3rd level
After a 10 minute ritual, Summon a divine dragon mount specific to your alignment. Once this ritual has been completed, you are bound to your summoned dragon, and it is bound to you. If the ritual is completed a second time, the same dragon will be summoned.
Metallic for Good, Chromatic for Evil, Odonata for Chaotic, Lung for Lawful, Tarrasque for Neutral.
The dragon obeys your commands as best it can. It shares your initiative while mounted, and you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your dragon acts on its own.
Whenever you gain the Ability Score Improvement class feature, the dragon's abilities also improve. The dragon can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1. As normal, the dragon can't increase an ability score above 20 using this feature unless its description specifies otherwise. The dragon's hitpoints increase at the same rate as the Paladin.
The dragon uses your proficiency bonus rather than its own for attacks and skills which it is proficient in, and also adds its own proficiency bonus to its AC and to its damage rolls. It also becomes proficient with all saving throws.
If the dragon is reduced to 0 hitpoints, it vanishes with any objects it is carrying or wearing. Repeating the ritual returns the dragon to life with full hitpoints.
Channel Divinity: Draconic Surge
3rd level
Metallic - As a bonus action, you can have your dragon hold concentration in your stead.
Chromatic - Maximize the damage dice of a single spell that deals elemental damage.
Odonata - Gain the effect of the Mirror Image spell, shared between the Odonata and the rider.
Lung - Regain a spell slot that has been expended on divine smite.
Tarrasque - Create a 10 ft. radius antimagic field around the Tarrasque for 1 turn, affecting spells up to the level of the Paladin's highest level spell slot.
Fight as One
7th level
while mounted -
When you take the attack action, the dragon can make a single melee attack as a reaction.
At 14th level, when the dragon takes the attack action, you can make a single melee weapon attack as a reaction.
When you would be hit by an attack, the dragon can add its dexterity bonus to your AC as a reaction, possibly changing the outcome of the attack.
Draconic Presence
15th level
Once per Long Rest, while mounted, as an action - each creature of your choice within 60 feet of you that is aware of your presence must make a wisdom save against your Spell DC or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Additionally, one per turn while mounted, when you deal damage with a melee attack, you can add the dragon's STR to the damage dealt.
Bloodline Ascension
20th level
The dragon's bloodline unleashes its full power. The effect varies based on the summoned dragon.
Divine Dragon
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | — |
2nd | +2 | — |
3rd | +2 | False Draconic Constitution |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | Lesser Draconic Constitution |
8th | +3 | Ability Score Improvement |
9th | +4 | True Draconic Constitution |
10th | +4 | — |
11th | +4 | Extra Attack |
12th | +4 | Ability Score Improvement |
13th | +5 | Greater Draconic Constitution |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | Ancient Draconic Constitution |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | Bloodline Ascension |
Divine Metallic Dragon
Metallic Dragon Constitution
False
The dragon can be used as a mount the paladin is proficient with, though it can not fly while carrying a creature, and it can only use its Breath Attack with a single Charge per attack.
Lesser
The dragon gains mounted flight, but flying movement while mounted is halved. The dragon can also use up to 2 charges per Breath Attack.
True
The dragon's Elemental Resistance becomes Immunity. The dragon can also use up to 3 charges per Breath Attack.
Strength and Constitution can be increased to 22 through Ability Score Improvement.
Greater
While mounted, the rider also gains resistance to the dragon's element, and Mounted Flight no longer halves movement. The dragon can also use up to 4 charges per Breath Attack.
Increases breath save DC by 2
Strength and Constitution can be increased to 24 through Ability Score Improvement.
Ancient
The dragon gains 1 hitpoint per level, and can use up to 5 charges per Breath Attack.
Strength and Constitution can be increased to 25 through Ability Score Improvement.
Ascension of Bahamut
Once per Long Rest - For 1 minute, become immune to Fire, Cold, Acid, Poison, and Lightning damage. Gain resistance to Bludgeoning, Slashing, and Piercing damage. For the duration, there are 7 golden orbs orbiting the rider. As a bonus action, the rider can throw one of the 7 stars. all creatures within 10 ft. of the target must make a DEX save against the rider's spell DC, taking 6d4 Fire damage and 6d4 Radiant damage, halved on success.
Strength and Constitution can be increased to 26 through Ability Score Improvement.
Metallic Dragon
Large Dragon, Good
- Armor Class 15 + PROF
- Hit Points 10, + 1d10 + CON for each level past 1
- Speed 40ft., fly 80ft.
STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 18 (+4) 14 (+2) 14 (+2) 18 (+4)
- Damage Resistance Varies by colour
- Senses Blindsight 30ft., Darkvision 120ft.
- Languages Draconic
Additional Movement. Gold - Swim 40 ft.
Brass - Burrow 20 ft
Bronze - Swim 40 ft.
Copper - Climb 40 ft
Actions
Bite. Melee Weapon Attack: STR + Proficiency to hit, reach 10ft., one target. Hit 1d10 + STR + Proficiency Piercing
Claw. Melee Weapon Attack: STR + Proficiency to hit, reach 5ft., one target. Hit 2d6 + STR + Proficiency Slashing
Breath. has charges equal to CON, recharges on a long rest. Save DC = 8 + Proficiency + CHA
In place of damage, the dragon can instead inflict a status effect, based on the dragon's colour.
Gold - Disadvantage on Strength based checks, saves, and attack rolls. 30 ft. cone.
Silver - Paralyze. 30 ft. cone.
Copper - Slow. 30 ft. cone.
Bronze - Knockback. 30 ft. cone.
Brass - Sleep. 30 ft. cone.
Chromatic Variant
Colour | Element | Breath damage | Range | save |
---|---|---|---|---|
Gold | Fire | 3d4 /charge | cone, 15ft. /charge | DEX |
Bronze | Lightning | 2d8 /charge | line, 30ft. /charge | DEX |
Brass | Fire | 2d4 /charge | cone, 15ft. /charge | DEX |
Silver | Cold | 2d6 /charge | cone, 15ft. /charge | CON |
Copper | Acid | 3d4 /charge | line, 20ft. /charge | DEX |
Divine Chromatic Dragon
Chromatic Dragon Constitution
False
The dragon can be used as a mount the paladin is proficient with, though it can not fly while carrying a creature, and it can only use its Breath Attack with a single Charge per attack.
Lesser
The dragon gains mounted flight, but flying movement while mounted is halved. The dragon can also use up to 2 charges per Breath Attack.
True
The dragon's Elemental Resistance becomes Immunity. The dragon can also use up to 3 charges per Breath Attack.
Charisma and Constitution can be increased to 22 through Ability Score Improvement.
Greater
While mounted, the rider also gains resistance to the dragon's element, and Mounted Flight no longer halves movement. The dragon can also use up to 4 charges per Breath Attack.
Improves Breath weapon.
Charisma and Constitution can be increased to 24 through Ability Score Improvement.
Ancient
The dragon gains 1 hitpoint for each level, and can use up to 5 charges per Breath Attack.
Charisma and Constitution can be increased to 25 through Ability Score Improvement.
Ascension of Tiamat
Once per Long Rest - For 1 minute, become immune to Fire, Cold, Acid, Poison, and Lightning damage. Gain resistance to Bludgeoning, Slashing, and Piercing damage. Regain all expended Breath Weapon charges. Breath Attack deals your choice of Fire, Cold, Acid, Poison, and Lightning damage, or any combination thereof.
Charisma and Constitution can be increased to 26 through Ability Score Improvement.
Chromatic Dragon
Large Dragon, Evil
- Armor Class 14 + PROF
- Hit Points 10, + 1d10 + CON for each level past 1
- Speed 40ft., fly 80ft.
STR DEX CON INT WIS CHA 19 (+4) 12 (+1) 18 (+4) 17 (+4) 12 (+1) 14 (+2)
- Damage Resistance Varies by colour
- Senses Blindsight 30ft., Darkvision 120ft.
- Languages Draconic
Additional Movement. Red - Climb 40 ft.
Blue - Burrow 40 ft
Green - Swim 40 ft.
White - Ice Walk. swim 40 ft. Burrow 20 ft.
Black - Swim 40 ft.
Actions
Bite. Melee Weapon Attack: STR + Proficiency to hit, reach 10ft., one target. Hit 1d10 + STR + Proficiency Piercing
Claw. Melee Weapon Attack: STR + Proficiency to hit, reach 5ft., one target. Hit 2d6 + STR + Proficiency Slashing
Breath. has charges equal to CON, recharges on a long rest. Save DC = 8 + Proficiency + CHA
Chromatic Variant
Colour | Element | Breath damage | Range | save |
---|---|---|---|---|
Red | Fire | 6d4-6d6 /charge | cone, 15ft. /charge | DEX |
Blue | Lightning | 3d8-3d10 /charge | line, 30ft. /charge | DEX |
Green | Poison | 4d4-4d6 /charge | cone, 15ft. /charge | CON |
White | Cold | 4d6-4d8 /charge | cone, 15ft. /charge | DEX |
Black | Acid | 6d4-9d4 /charge | line, 20ft. /charge | DEX |
Divine Odonata
Odonata Constitution
False
The Odonata can be used as a mount the paladin is proficient with, but flying movement while mounted is halved, and it can only use its Piercing Chirp with a single charge per attack.
The Odonata's base AC is equal to 13 + DEX
Lesser
Increases movement while flying by 20 ft. AC is increased by DEX against opportunity attacks. The Odonata can also use up to 2 charges per Piercing Chirp.
True
Further increases movement while flying by 20 ft. Mounted flight no longer halves movement. The Odonata can also use up to 3 charges per Piercing Chirp.
Dexterity and Charisma can be increased to 22 through Ability Score Improvement.
Greater
Piercing Chirp now affects creatures that cannot hear, as long as they can see the Odonata. The Odonata can also use up to 4 charger per Piercing Chirp.
Dexterity and Charisma can be increased to 24 through Ability Score Improvement.
Ancient
The Odonata can dash as a bonus action, and has advantage on its next DEX save after dashing.
Dexterity and Charisma can be increased to 25 through Ability Score Improvement.
Ascension of Nathair
Any hostile creature that is holding concentration that starts its turn within 20 ft of the Odonata must make a Concentration save.
Dexterity and Charisma can be increased to 26 through Ability Score Improvement.
Odonata
Large Dragon (Fey), Chaotic neutral
- Armor Class 10 + DEX + PROF
- Hit Points 8, + 1d8 + CON per level past 1
- Speed 15 ft., fly 80 ft., burrow 5 ft.
STR DEX CON INT WIS CHA 10 (+0) 20 (+5) 12 (+1) 8 (-2) 10 (+0) 18 (+4)
- Senses Darkvision 120 ft.
- Languages Draconic, Sylvan
Light Body. Counts as one size smaller when determining carrying capacity.
Compound Eyes. adds double proficiency to Perception and Investigation.
Actions
Claw. Melee Weapon Attack: DEX + Proficiency to hit, reach 10ft., one target. Hit 1d10 + DEX + Proficiency Slashing
Bite. Melee Weapon Attack: DEX + Proficiency to hit, reach 5ft., one target. Hit 2d6 + DEX + Proficiency Piercing
Piercing Chirp. Has charges equal to CHA. All creatures within a 20 ft. radius must make a WIS save, taking 2d8 psychic damage per charge spent, halved on a success. Concentration checks against this damage have disadvantage. Any creature that is between the Odonata and a wall or object within 20 ft. takes an additional 1d8 psychic damage per charge.
Divine Lung Dragon
Lung Dragon Constitution
False
The Lung Dragon can be used as a mount the paladin is proficient with, though it can not fly while carrying a creature.
The Lung Dragon's base AC is equal to 13 + WIS
Lesser
The Lung Dragon can add its WIS to Constitution saves to hold concentration.
Wisdom and Intelligence can be increased to 22 through Ability Score Improvement
True
The Lung Dragon can use a reaction to use Jade Bolt when the rider makes a ranged weapon or spell attack roll.
Wisdom and Intelligence can be increased to 24 through Ability Score Improvement.
Greater
When the Lung Dragon casts a spell that targets itself, it can also choose to target the rider.
Wisdom and Intelligence can be increased to 26 through Ability Score Improvement.
Ancient
As a reaction to an attack or spell, the Lung Dragon can turn into mist, gaining resistance to all damage except force for 1 turn. doing so consumes a charge of Celestial Scholar.
Wisdom and Intelligence can be increased to 28 through Ability Score Improvement.
Ascension of the Jade Palace
Once per Long Rest, while Mounted, for 1 minute summon an incarnation of the Jade Palace. All chosen creatures within a 40 foot cube, centered on the Lung Dragon, must make a Charisma save against the Lung Dragon's Spell DC, taking 6d10 force damage, or half on a success, and they are forced to the nearest unoccupied space outside of the cube.
The Jade Palace prevents any spells from being cast into or through it, any matter from passing through, and extends to the ethereal plane, blocking ethereal travel, including that of the Lung Dragon and Rider.
A creature that attempts to teleport into or out of the Jade Palace must make a Charisma save against the Lung Dragon's Spell DC. on a failure, the spell is wasted.
Wisdom and Intelligence can be increased to 30 through Ability Score Improvement.
Lung Dragon
Large Dragon (Celestial), Lawful neutral
- Armor Class 10 + WIS + PROF
- Hit Points 8, + 1d8 + CON per level past 1
- Speed 30 ft., fly 80 ft., swim 30 ft.
STR DEX CON INT WIS CHA 8 (-1) 12 (+1) 10 (+0) 16 (+3) 20 (+5) 16 (+3)
- Senses passive Perception 16
- Languages Draconic, Celestial, Fiendish, Common.
Jade Soul. Advantage on Wisdom(insight) checks.
Scholar of the Jade Palace. adds double proficiency to Arcana and History.
Actions
Jade Bolt. Ranged Spell Attack: WIS + Proficiency to hit, reach 60ft., one target. Hit 1d10 Radiant
Bite. Melee Weapon Attack: STR Proficiency to hit, reach 10ft., one target. Hit 1d6 + STR + Proficiency Piercing
Celestial Scholar. Has charges equal to WIS. When the Lung Dragon is summoned, choose 2 classes' spell lists. A charge can be spent to cast a spell from these 2 spell lists, up to the level of the Paladin's highest spell. A spell cast this way is always cast at its lowest level.
The Lung Dragon can prepare a number of spells equal to its level + WIS
Spell save DC = 8 + proficiency + Wisdom
Spell attack = proficiency + Wisdom
Divine Tarrasque
Tarrasque Constitution
False
The Tarrasque can be used as a mount the paladin is proficient with.
The Tarrasque counts as being one size larger when determining carrying capacity.
can use 1 charge on Antimagic Shell.
Lesser
The Tarrasque can reduce the damage taken from a spell by its CON.
The rider gains +1 AC while mounted
Constitution and Strength can be increased to 24 through Ability Score Improvement
True
When struck by a melee attack, the attacker takes 5 force damage.
The Tarrasque and creatures around it are immune to scrying magic.
Can use 2 charges on Antimagic Shell
Constitution and Strength can be increased to 26 through Ability Score Improvement.
Greater
The tarrasque deals double damage to objects and structures.
The rider gains an additional +1 AC while mounted
Constitution and Strength can be increased to 28 through Ability Score Improvement.
Ancient
The Tarrasque gains +2 hp per level.
Can use 3 charges on Antimagic Shell.
Constitution and Strength can be increased to 30 through Ability Score Improvement.
Ascension of the Prime Material Plane
While above 1 hp, the Tarrasque regains 1d12 hp at the start of its turn.
Once per Long Rest, while mounted, for 1 minute the Tarrasque and rider can not be banished or teleported. when the Tarrasque or rider is targeted with a spell by an enemy, the caster must make a Charisma save against the rider's Spell DC or take 2d10 psychic damage, halved on a success. on a fail, the spell is lost.
Wisdom and Intelligence can be increased to 30 through Ability Score Improvement.
Tarrasque
Large Dragon (monstrosity), neutral
- Armor Class 13 + CON + PROF
- Hit Points 12, + 1d12 + CON per level past 1
- Speed 40 ft.
STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 22 (+6) 4 (-3) 8 (-1) 10 (+0)
- Senses Blindsight 60 ft.
- Languages Understands Draconic, cannot speak.
reflective Carapace. +1 AC against spell attacks.
Primal Resistance. +2 hp per level
Actions
Claw. Ranged Spell Attack: STR + Proficiency to hit, reach 5ft., one target. Hit 1d10 + STR + Proficiency Slashing
Bite. Melee Weapon Attack: STR + Proficiency to hit, reach 10ft., one target. Hit 2d6 + STR + Proficiency Piercing
Antimagic Shell. Has charges equal to CON. when the Tarrasque or rider is targeted with a spell, as a reaction the Tarrasque can expend one charge to gain advantage against a spell save, or cause a spell attack to have disadvantage, and causes magic missiles to deal half damage. expending two charges causes the spell to fail. expending three reflects the spell back at the caster.