Goggles of True Sight

Wondrous item, very rare

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These intricately constructed goggles grant you true sight out to 30 feet. You cannot see beyond 30 feet when wearing them. When looking through them the world and all that is in it appears to be constructed of a strange glowing wireframe.



Barrel of Goblins

Wondrous item, very rare

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This item is a sturdy fifty gallon lidded barrel which is full of an inky black liquid. This item weighs 100 pounds.

As an action you may reach into the barrel, pull out a goblin, and place it in any free space within 5 feet of you.

The goblin is confused, frightened, and not at all loyal to you. The goblin is likely to be hostile. The goblins you pull out of this barrel are armed with simple weapons and armor, and they don't carry any wealth.

This item seems to retain enough liquid to function through normal use, but if it is spilled the item will cease to function.



Sack of Magic Beans

Wondrous item, uncommon

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This sack contains ten servings of dried beans. Before consuming, the beans must be cooked for at least an hour.

If you consume a serving of beans, for the next 24 hours you can cast the cantrip Poison Spray at will.

The spell save DC for the spell is your Constitution modifier + your proficiency bonus + 8

The puff of noxious gass does not come from your palm.

While this effect is active, you have disadvantage on all charisma-based ability checks, with the exeption of a comedy performance. You get advantage on performance checks if you are trying to perform a comedic routine that utilizes your condition.

Each additional serving you eat extends the effects for an additional 24 hours.

If you eat all ten servings in one sitting make a constitution saving throw with a DC of 15. On a success, the effects of the beans are permanent, on a failure you vomit up the absurd amount of beans you just ate and the beans have no effect on you. You can try to eat the beans again if you retained them, but the save DC goes up by five on each subsequent attempt.



A Shoe

Wondrous item, very rare

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This is a comfortable looking shoe, slightly worn and of decent craftsmanship, but generally unremarkable looking. It's mate is nowhere to be found.

This item has three charges.

As an action you may spend a charge and hold the shoe up to your ear to cast the spell Sending. You will communicate through the shoe for the duration of the spell.

The item regains 1d3 charges at dawn.



Daisy

Wondrous item, uncommon

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Daisy is a chicken.

Once per day, around noon, she will lay an egg. If the egg is not consumed within 24 hours it will spoil and cannot be eaten.

Before then, the egg can be eaten as an action. If you do so you will cast the spell Enlarge/Reduce to enlarge yourself for one minute. The spell requires no concentration.



Book of Tricks

Wondrous item, rare

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Lots of people may claim they know every trick in the book, but this massive tome will quickly prove them liars. It contains a seemingly endless number of tricks for every situation imaginable.

If you have an idea of what you need to do, you can look up a trick in the book to lend a hand. Choose a skill or tool. If you spend ten minutes looking up and studying a situation, you will learn a trick that gives you advantage on your next skill check involving those circumstances. If you do not use that trick within an hour you forget exactly how it goes and you will need to read up on it again. You cannot ready more than one trick at a time in this way.



Snick

Weapon, rapier, very rare, requires attunement

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When not extended, this appears to be just a leather-wrapped black metal cylinder, but with the press of a button it telescopes out into a three-foot rapier, deadly sharp. By pressing another button the blade retracts.

This magical weapon gains +1 to attack and bonus rolls.

If a target is within melee range when you draw this weapon, you may make a free attack with it. This can only be done once per combat.



Glitterbug

Wondrous item, rare, requires attunement

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This beautiful brooch is crafted of gold with red enamel, it looks like a beetle with ruby eyes.

When left idle this brooch will slowly crawl all over your chest and shoulders.

As an action, you may speak the command word to assume control of the beetle. You see through its eyes while this is active and you are unaware of your body or senses. The beetle has the stats of a lizard, exept that it is a construct instead of a beast. The beetle cannot make attacks.

You maintain control of the beetle for ten minutes, until you decide to end the connection as an action, or until the beetle is destroyed. When the connection is broken your senses return and the beetle attempts to return to you by the most direct route possible.