Oath of the Eclipse


Paladins that follow the Oath of the Eclipse walk the line between night and day, and in their journeys and ministrations seek to find balance in all things - light and dark, evil and good, natural and industrial. Paladins who dedicate themselves to this oath believe that people, like both the sun and moon, live in a constant state of change, waxing and waning, rising and setting. They believe that people cannot be judged for a moment in time, and that a person's deeds must balance out over the course of their life if they are truly to be considered good.

Sometimes called lunar knights or solar templars, paladins of the Oath of the Eclipse reject these names as they ignore the true nature of their oath. Only by embracing both sun and moon, and everything they encompass, can they truly show their devotion to the eclipse.

Tenets of the Eclipse

The tenets of the Oath of the Eclipse guide the way a devotee behaves in all aspects of their life.

Balance. Balance must be achieved in all things. Plurality of thought and being is necessary for a healthy society - when hearts and minds converge on one focus, only evil can result.

Change. It is the nature of things to change. Change is healthy, and shows growth and development. Resistance to change is a dangerous path, as you cannot know the future.

Renewal. After periods of hardship or violence, it is important that life is given the opportunity to renew. Spending time and effort to help communities flourish after suffering through adversity.

Oath Spells

You gain access to oath spells at the paladin levels listed below.

Oath of the Eclipse Spells
Paladin Level Spells
3rd burning hands, fog cloud
5th darkness, moonbeam
9th blink, daylight
13th dimension door, fire shield
17th flame strike, mislead

Channel Divinity

When you choose this oath at 3rd level, you gain the following two Channel Divinity options.

Minor Eclipse. You can use your Channel Divinity to summon a minor manifestation of the eclipse. As an action, you can choose a point within 30 feet that you can see. For 1 minute, the area within 100 feet of the point you choose is covered in dim light. In addition, all fire damage taken within the area is increased by an amount equal to your Charisma modifier (minimum of 1).

Restore Balance. You can use your Channel Divinity to forcibly maintain balance in the world. Whenever a creature within 30 feet of you makes an attack roll or a saving throw with advantage or disadvantage, you can use your reaction to cancel the advantage or disadvantage.

Aura of Twilight

Beginning at 7th level, you emanate an aura of ethereal radiance. All friendly creatures within 10 feet of you gain 10 feet of blindsight and 60 feet of darkvision.

At 18th level, the range of this aura increases to 30 feet.

Between Two Worlds

Starting at 15th level, your connection to the twilight realm has strengthened. When you are the target of an attack, you can use your reaction to fade partly into the twilight realm, reducing the damage by an amount equal to your Charisma modifier (minimum of 1).

Avatar of the Eclipse

At 20th level, you gain the ability to transform into an avatar of the eclipse. You can activate this feature using an action. For 1 minute, you gain the following benefits:

  • All fire damage you cause is maximised
  • You gain the benefits of the blur spell
  • You can use an action to cast darkness or daylight without expending a spell slot

Once you use this feature, you can't use it again until you have finished a long rest.