Monastic Traditions

Three traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level. This is a new tradition that you may choose from when you reach 3rd level.

Vore Rules

Digestion damage equals 1d8. This damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


It takes three turns to vore prey equal to your size category. It takes one additional turn per size category larger than you. It takes one less turn per size category smaller than you (minimum of 1 turn).

The Way of the One Gulp

A vore master monk has chosen to refine their natural combat prowess into a fierce predator. Able to devour prey proficiently and effectively. The height of their training allows them to devour any sized opponent within seconds!

The Way of the One Gulp
Level Features
3rd Vore Proficiency, Potent Acids
6th Double Capacity
11th Quicker Swallow
17th One Gulp

Vore Proficiency

When you choose this tradition at 3rd level, you become proficient in the ways of devouring prey. Choose two vore skills to become proficient in. You get to choose an additional skill at 11th level.

Potent Acids

Also at 3rd level, your acids increase in their potency and power. You roll an additional damage dice for digestion. At 5th level the damage becomes 3d8. At 11th level the damage becomes 4d8. At 17th level the damage becomes 5d8.


Double Capacity

At 6th level, your training has lead you down the path of devouring more prey. You can now carry double the amount of prey you previously could.

Quicker Swallow

At 11th level, the next step in your evolution has lead you to devour prey more quicker. You can spend 1 less turn devouring prey (minimum of one turn).

One Gulp

You've reached the pinicle of consuming prey. At 17th level you gain the ability to swallow any sized creature with only one turn. You regain use of this feature after a long rest. In addition, your inner AC becomes your unarmored AC. None shall escape your powerful insides!

Change Log 1.0

  • 1.0 - 03/26/2018 - Initial Release
  • 1.1 - 05/05/2018 - Added in inner AC = unarmored AC
Credits

Cool looking stuff made using the Homebrewery. Ideas made by Cailean. Ownership of D&D 5e and whatnot goes to Wizards of the Coast.