Rolling Adventures
Quickly create the parameters of interesting adventures. Comprising a number of charts for different aspects. But you’ll have to fill in the gaps.
This is designed to be quick and simple way of generating small one-shot adventures suitable as filler for the “5–8 adventures per level” campaign guidance. You could weave the rolled adventure into your current campaign arc (if you have one), but you don’t have to.
Instructions
Grab one each of d4–d20 dice. Roll all at once. Starting with the nearest die, consult the charts below until you have enough inspiration. Skip or re-roll any die you don’t feel inspired by. Not every adventure needs all items.
d4 |
Adversary |
---|
1 |
Enemy |
2 |
Environment |
3 |
Creature |
4 |
Ally |
d6 |
Success Promises a Reward |
---|
1 |
Items, magical or mundane |
2 |
Ongoing access to resources or services |
3 |
Knowledge |
4 |
Location |
5 |
Relationship |
6 |
Plot Development |
d8 |
Adversary Motivation |
---|
1 |
Sloth — avoidance of effort |
2 |
Greed — accumulation of value |
3 |
Gluttony — consumption of value, for the experience |
4 |
Lust — desire of unobtainable |
5 |
Pride — seeks adulation, or protects reputation |
6 |
Envy — desire of what others have |
7 |
Wrath — anger at violation of standards |
8 |
Roll twice |
d10 |
Plot Complication |
---|
1 |
Allies have conflicting plans |
2 |
The reward is cursed, trapped, inconvenient |
3 |
Time is of the essence |
4 |
Adversary not whom or what they seem |
5 |
Revelation, change of priorities |
6 |
Side mission with conflicting goal |
7 |
Betrayal |
8 |
You weren’t expected to succeed |
9 |
Third parties are on the scene |
10 |
Roll twice |
d00 |
Failure means Consequences / Stakes |
---|
10 |
Adversary becomes a stronger, returning villain |
20 |
Loss/destruction of an important resource |
30 |
Summoning of new evils/dangers/competition |
40 |
Alliance of different adversaries is forged |
50 |
An alliance of favourable forces is broken |
60 |
Campaign location becomes a less safe place |
70 |
A valued resource is no longer available |
80 |
A bad reputation |
90 |
A serious obligation, with little reward |
00 |
Roll twice |
d12 |
Location |
---|
1 |
Wilderness hills |
2 |
Wilderness forest |
3 |
Wilderness swamp |
4 |
Natural caverns |
5 |
Ruins |
6 |
Dungeons or sewers |
7 |
On the road somewhere |
8 |
Civilised settlement |
9 |
Friendly safe place (keep, tavern, etc) |
10 |
On a boat (river, sea, lake) |
11 |
Island or coastal |
12 |
Roll twice |
d20 |
Adventure Trope |
---|
1 |
Escape |
2 |
Rescue |
3 |
Survive a gauntlet |
4 |
Defend a target |
5 |
Obtain an item |
6 |
Kill an enemy |
7 |
Pacify a conflict |
8 |
Solve a mystery |
9 |
Map or scout a territory |
10 |
Find a location |
11 |
Win a race |
12 |
Pursuit |
13 |
Gather resources |
14 |
Survive waves of attacks |
15 |
Everyone loves an escort quest |
16 |
Break & enter |
17 |
Go hunting (explore, track, kill) |
18 |
Secure a location, capture the flag |
19 |
Clear a location/region, totally |
20 |
Roll twice |