Marks Pacts

Included are extra Pacts for the Warlock's Pact Boon Feature

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Marks Pacts

Pact of the Freezing Hot

On choosing this Pact you learn the spell Heat Metal. The spell doesn’t count against your number of spells known and you don't expend a spell slot when casting it. When you cast Heat Metal it deals cold damage as you freeze the metal hot, but otherwise it follows the normal rules of the spell. You can cast the spell a number of times equal to half your Charisma modifier rounded up, (minimum of once).

Pact of the Nap Snek

On choosing this Pact you gain immunity to poison damage and your neck cannot be broken. You also gain advantage on Wisdom (Perception) checks that rely on sight as your head can rotate 360°. However you become vulnerable to the Sleep spell. You are targeted first by all Sleep spells. When put to sleep by a Sleep spell you cannot be woken by any means until 4 hours have passed.

Pact of the Mercer

On chosing this Pact you gain Expertise in Charisma (Performance) checks and all Gaming Sets. You also have advantage on any Charisma (Performance) checks you make to entertain large crowds or to impersonate a voice you have previously heard for at least 1 minute.