Cursed Demon Blood

Magically fouled blood that when ingested causes the user to become magically imbued with the power of a demon at a cost.

  • Costs roughly 5gp a dose, found in dodgey back alleys

Effects:

  • Duration: 1 hour
  • Advantage on Strength Checks and Saves
  • You get to re-roll one of your damage dice for melee attacks
  • Until you take a rest(long or short)
  • You have disadvantage on Wisdom Checks and Saves

Luhix

Made from the powdered stalks of luhix plants, which only grow in the Plane of Eternal Dark. It is normally sprinkled onto bleeding wounds, which are then sealed with bandages or magical healing.

  • Costs roughly 4gp, buy from beings of the hell planes

Effects:

  • Duration: 8 hours
  • When you take this drug, you immediately become immobile for 1d6 x 10 minutes
  • You are under the effects of bless spell

Rogue Dust

An uncommon powder that when inhaled causes the user to become more dexterous at the cost of your constitution. Illegal to consume, not own.

  • Costs roughly 2sp.

Effects:

  • Duration: 1 hours
  • Advantage on Dexterity Checks and Saves
  • +3 To Initiative
  • Until you take a rest(long or short)
  • You have disadvantage on Constitution Checks and Saves

Enimat

Powder of a common flower in grassland regions, sometimes compressed into pills. Powerful stimulant but incredibly addictive, usually highly illegal.

  • Costs roughly 5sp - 3gp, Easily Acquired

Effects:

  • Duration: 3 hours
  • +10 to speed
  • You have advantage on avoiding grapples
  • After the drug wears off, you have -5 feet of movement until you take a rest (long or short)

Drakeroot

A clear nectar distilled from the rare and usually poisonous drakeroot plant which screams when it is harvested. Intense sedative effect and powerfully addictive.

  • Costs roughly 1sp - 5sp, Easily Acquired

Effects:

  • Duration: 2d4 hours
  • If you fail a DC 15 Constitution Save then you fall into a deep sleep
  • When you awake naturally you feel the benefits of a long rest

Pipeweed

A common plant which grows in temperate regions, died and smoked in a pipe. A favourite of wizards for its calming effect, but popular among many classes and regions.

  • Costs roughly 3sp - 5sp, Easily Acquired

Effects:

  • Duration: 8 hours
  • You have advantage on saves vs fear
  • For the duration you have minor hallucinations
  • The smell of the pipeweed lingers for 1d4 hours after the duration

Elven Eyedrops

A rare magical plant that has been distilled into liquid form. Made by the elves to improve their darkvision, has the side effect of temporarily giving other races darkvision.

  • Costs roughly 1gp - 3gp, Easily Acquired From Elves

Effects:

  • Duration: 2 hours
  • You temporarily have darkvision up to 60ft (If you already have darkvision, it goes up to 120 ft)
  • You also have Sunlight Sensitivity: You have disadvantage on attack rolls and on Widsom (Perception) checks that rely on sight when you, the target of your attack or whatever you are trying to perceive is in direct sunlight.

Pixie Dust

The results of many wizards efforts to create the perfect practical joke, it can cause a wide range of minor magical effects.

  • Costs roughly 1gp, Easily Acquired Where Wizards Congregate

Effects:

  • Duration: 1 hour (except where specified)
  • You roll 1dsomething on the minor magical effects table