RACIAL FEATS

Leveling up in a class is the main way a character evolves during a campaign. Some DMs also allow the use of feats to customize a character. Feats are an optional rule in chapter 6, “Customization Options,” of the Player’s Handbook. The DM decides whether they’re used and may also decide that some feats are available in a campaign and others aren’t. This section introduces a collection of special feats that allow you to explore your character’s race further.

These feats are each associated with a race from Eberron (links at the end of this document), as summarized in the Racial Feats table. A racial feat represents either a deepening connection to your race’s culture or a physical transformation that brings you closer to an aspect of your race’s lineage.

The cause of a particular transformation is up to you and your DM. A transformational feat can symbolize a latent quality that has emerged as you age, or a transformation might be the result of an event in the campaign, such as exposure to powerful magic or visiting a place of ancient significance to your race. Transformations are a fundamental motif of fantasy literature and folklore. Figuring out why your character has changed can be a rich addition to your campaign’s story.

Racial Feats
Race Feat
Changeling Chameleon
Changeling Identity thief
Shifter Thick blood
Shifter Wild stamina
Kalashtar Meeting of minds
Kalashtar Volatile soul
Warforged Complex organs
Warforged Riskproof body

Chameleon

Prerequisite: Changeling

Your shapechanging is so complex, that it is hard to see through it even by magical means. You gain the following benefits:

  • Increase your Charisma score by 1, to a maximum of 20.
  • You have advantage on Saving Throw agains divination effects.
  • You can cast the Nondetection spell on yourself without spending spell slots or material components once. You must finish a long rest to do it again.

Complex organs

Prerequisite: Warforged

Your internal machinery has been improved. You gain all traits from the Warforged Internal Functions section.

Identity thief

Prerequisite: Changeling

You have a natural facility to create, remember and stole all kind of identities. You gain the following benefits:

  • You can have additional Personas on your Personas list up to your proficiency bonus.
  • You can try to see in another creatures memories to understand its personality better. As an action, you can touch a sleeping or unconscious humanoid and use your Telempathy trait. The creature must succeed on a Charisma Saving Throw. On a succees, the creature is inmune to this effect for the next 24hs. On a fail, you add it to your Personas List. The DC for this feature is 8 + your proficiency bonus + your charisma modifier.

Meeting of minds

Prerequisite: Kalashtar

You have developed your telepathic powers beyond other members of your own kind. You gain the following benefits:

  • Your Psychic link trait range is 30 feet, and any creature you contact with it can respond telepathically.
  • Any creature that has ever been contacted by you using this feature can let you hear its thoughts if it is within the range.

Riskproof body

Prerequisite: Warforged

Your body has been improved to endure all kind of danger. You gain all traits from the Warforged Countermeasures section.

Thick blood

Prerequisite: Shifter

Your animal heritage is stronger than it is on other members of your kind. When you take this feat, you gain both Shifting Features of your subrace.

If your subrace is Dreamsight, you also can cast the Sleep spell at its lower level once per shift. Charisma is your spellcasting ability.

Volatile soul

Prerequisite: Kalashtar

Your body can't detain your soul by any mean if you don't let it. You gain the following benefits:

  • You can use your Vigilant Soul trait when you are unconscious, but your body can't wake up if it has 0 hit points.
  • You can use your Vigilant Soul trait even if you are awake. While you do it, your body is paralyzed. You can use your bonus action to come back to your body.

Wild stamina

Prerequisite: Shifter

You can let your instincts to drive you, making your body more durable while shifting .

You have resistance to bludgeoning, piercing, and slashing damage from non magical sources while you have temporary hitpoints granted by your shifting feature.


Playtest Material

All content will probably be tweaked for purposes of balance

English is not my native language, so I hope that there aren't a lot of mistakes in the text.