Way of the Vengeful Wave

Monks of the Vengeful Wave are evasive and unforgiving. Just like water, their objective is to be formless, adapting themselves to the situation and returning their foes' strength against themselves. Soft and hard, full and empty, mind and body, these monks are ever-changing, flowing like a mighty river.

Know yourself, Know Your Enemy...

You study your adversary's techniques and the way they think, therefore learning how to anticipate their moves. On a reaction, you can now gain a +1 bonus to AC against one creature. This bonus can add to a maximum of +3, lasting for 1 minute. This ability's duration is refreshed on use. The bonus is lost whenever you choose a new foe.

In addition, you no longer need to spend a ki point to activate Patient Defense.

White Crane Spreads its Wings

You have learned to take advantage of your opponents' mistakes. Beginning at 6th level, whenever you are benefiting from your Patient Defence feature, if a creature within 5 feet of you misses you with a melee weapon attack, you can spend 1 ki point and use your reaction to make an unarmed strike targeting the triggering creature with advantage.

Provided your unarmed strike hits, you can choose to apply one of the following effects:

  • The target must succeed on a Dexterity saving throw or be knocked prone.
  • The target must succeed on a Strength saving throw or be pushed 15 feet away from you.
  • The target must succeed on its choice of a Strength (Athletics) or Dexterity (Acrobatics) check or it becomes grappled by you, as if you used the Grapple special attack.

Moreover, beginning at 11th level, whenever you use this feature, you can spend up to 2 ki points to make two unarmed strikes, each against a separate triggering attack. At 17th level, you can spend up to 3 ki points to make three unarmed strikes, each against a separate triggering attack.


Stillness Through Movement

You can now control your ki in order to strike your foes, impersonating the fury of a wave. Starting at 11th level, you can now spend an action and 2 ki points to move in a strait line up to a distance equivalent to your speed, inflicting 2 Martial Arts dice to every creature on your way. This movement does not provoke any attack of opportunity.

Vengeful Wave

At 17th level, as an action, you can spend 4 ki points to strike the ground, creating a powerful wave that bursts from your space in a 30-foot radius. Each creature caught in the wave must make a Strength saving throw. On a failed save, the target takes 10d8 bludgeoning damage, is pushed 30 feet away from you and knocked prone. On a successful save, the target takes half as much damage and is otherwise unaffected.

About counter-attacking

At the start of every fight, it is preferable to use your reaction to improve your AC with Know Yourself, Know Your Enemy. Keep in mind that a reaction is triggered whenever a creature makes an action and that you can only have one reaction per turn. Also, your Ki is a rare ressource at early levels. Therefore, it is best to keep your counter-attack for situations where you either know the fight will be short or whenever you want to apply effects such as prone or pushed.

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PART 1 | FANCINESS

Credits

Special thanks to my DM Daniel Leroux for his patience and open-mindness, Lalliman and Composer99 from Giant in the Playground and NaturalCrit's Homebrewery for it's amazing website!


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PART 2 | BORING STUFF