Copper Dragon Wyrmling

Medium dragon, chaotic good


  • Armor Class 14 (natural armour)
  • Hit Points 16(3d8 + 1)
  • Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 13 (+1) 14 (+2) 11 (+0) 13 (+1)

  • Saving Throws Constitution, Charisma
  • Skills Perception, Stealth
  • Damage Immunities acid
  • Senses blindsight 10 ft., darkvision 60 ft.
  • Languages Draconic

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d10 + Strength modifier piercing damage.

Breath Weapon: The dragon uses one of the following breath weapons. It can’t use either again until it completes a short or long rest.

  • Acid Breath: The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 4d8 acid damage on a failed save, or half as much damage on a successful one.
  • Slowing Breath: The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw. On a failed save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect with a successful save.




Art Credit - Hillary Luetkemeyer

http://hibbary.deviantart.com/art/copper-dragon-286535509






Dragonmaster Archetype


Starting at 3rd level, you have a dragon companion that accompanies you on adventures and fights alongside you.

  • You add your proficiency bonus to the dragon's AC and attack rolls, as well as to any saving throws and skills it is proficient in. You also add your proficiency bonus to any DCs your dragon companion may have.

  • Its initial hit point maximum equals its normal maximum, and subsequently it gains one hit die per level, rolling to increase its hit points each level as a player character would.

  • The dragon takes its turn on your initiative, though it doesn't take an action unless you command it to. On your turn, you can verbally command the dragon where to move (no action required by you).

  • You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action, or any other action listed in its stat block. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the dragon to take the Attack action.

  • If you are incapacitated or absent, your dragon companion acts on its own, focusing on protecting you and itself. It never requires your command to use its reaction, such as when making an opportunity attack.

  • Your dragon follows the same rules as player characters for healing through hit dice and death saving throws.

  • While traveling through your favored terrain with only the dragon, you can move stealthily at a normal pace.

Exceptional Training


By 7th level, you and your dragon are an expert fighting duo. On any of your turns when your dragon hasn't attacked, you can use a bonus action to command the dragon to take the Dash, Disengage, Dodge, or Help action on its turn.

In addition, on any of your turns when you do not make an attack or cast a spell, you can use your bonus action to command your companion to make a single attack.

Draconic Fury


By 11th level, your dragon companion becomes Large, and can make two attacks when you command it to use the Attack action.

Share Spells


From 15th level, when you cast a spell targeting yourself, you can also affect your dragon companion with the spell; or, when you cast a spell for which you are the point of origin, you may instead use your dragon companion as the spell's point of origin. The dragon must be within 30 feet of you.

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RANGER ARCHETYPE | DRAGONMASTER

How to train a Dragon

Dragon Technique Table


Level Technique Benefits Points
3rd Draconic Linguist Extra Language 1
3rd Draconic Skill Skill Proficiency 1
3rd Flight Speed 1 Fly speed 15 ft 1
3rd Bludgeoning Strike Tail Attack 2
5th Flight Speed 2 Fly speed 30 ft 2
5th Acid Breath Range 1 Acid breath 40 ft 3
5th Slow Breath Range 1 Slow breath 30 ft 3
5th Flight Speed 3 Fly speed 60 ft 3
7th Flight Speed 4 Fly speed 80 ft 3
7th Beast Form Change Shape 4
7th Acid Breath Damage 1 Acid breath 6d8 4
11th Slashing Strike Claw Attack 4
11th Draconic Fear Frightful Presence 4
13th Wing Beat Wing Attack 4
13th Acid Breath Damage 2 Acid breath 8d8 4
15th Acid Breath Range 2 Acid breath 60 ft 4
15th Slow Breath Range 2 Slow breath 60 ft 4

Training Points

While your dragon may begin life as a wyrmling, you can help it to become more powerful as it ages. Starting at 3rd level, you have 3 Training Points. You gain 1 additional point every time you gain a Ranger level. You may spend these Points to grant your dragon new or improved abilities.

Dragon Training Rules


During your adventures, you may train your companion in a new Technique. You must declare which Technique you would like your dragon to learn and expend the required number of Training Points.

Once you have begun this training, you must train your dragon for a number of hours equal to the number of required Training points multiplied by three. These do not need to be consecutive and can take place during a short rest, or a maximum of two hours out of a long rest.

List of Techniques

Any numbered Technique (for example, Flight Speed 1) requires that the dragon has learned the previous iteration of that Technique with the same name of the previous number.

Draconic Linguist / Skill

Your dragon gains one of your languages / skill proficiencies. Both of these Techniques may be learned multiple times.





Flight Speed


Your dragon companion's flight speed is replaced by the speed listed in the Benefits.

Acid / Slow Breath


The range or damage of your dragon's breath weapons is replaced by the number listed in the Benefits.

Bludgeoning / Slashing Strike


If your dragon learns the Bludgeoning Strike Technique, it can now make a Tail Attack.

Tail: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 1d8 + Strength modifier bludgeoning damage

If your dragon learns Slashing Strike Technique, it can now make a Claw Attack. In addition, it can now take the Multiattack action.

Multiattack: The dragon makes three attacks: one with its bite and two with its claws.

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + Strength modifier slashing damage.

Beast Form


Your dragon gains the Change Shape action.

Change Shape: The dragon casts Polymorph on itself. This casting ignores all components, but the transformation is restricted to CR 0 beasts. It must complete a short or long rest before taking this action again.

Draconic Fear


Your dragon can take the Frightful Presence action. It must complete a short or long rest before taking this action again.

Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 10 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Wing Beat


Your dragon can now take the Wing Beat action.

Wing Attack: The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 12 Dexterity saving throw or take 2d6 + Strength modifier bludgeoning damage and be knocked prone.

Ability Score Improvement


In addition to these Techniques, your dragon companion will gain more power as you increase in level. Whenever you gain an Ability Score Improvement you may choose to increase your dragon's ability scores instead of your own.

In addition, when you reach 8th and 16th level, you can increase one of your dragon's ability scores by 1 in addition to any other increases.

A Dragon is not a Pet

It should be noted that your dragon companion is both smarter and prouder than the average bear. It has its own desires and its willingness to co-operate with you is ultimately at your DM's discretion..

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HOW TO TRAIN YOUR DRAGON