Sorcerous Origins

Infernal Bloodline

Your innate magic comes from devil magic that was entangled within your ancestry, whether by an infernal parent or by the influence of some greater being. A sorcerer may have made a bargain with a devil, or perhaps they were forced into service after going against a contract. Whatever the reason, some essence of dark magic courses through your veins. While you are not the first of this bloodline, you will certainly not be the last, as the will of Asmodeus flows within you. You may not be forced to serve him, but his influence can be felt in all you do.

Infernal Heritage

At 1st level, you can speak, read, and write Infernal. Additionally, whenever you make a Charisma check when interacting with devils, your proficiency bonus is doubled if it applies to the check.

Infernal Resilience

At 1st level, you gain resistance to fire.

Hellfire Spell

Starting at 6th level, when you cast a spell which deals fire damage, you can spend a sorcery point to make the fires more intense, as if they bellowed from The Nine Hells. Any damage dealt by this spell is increased by your charisma modifier, and this damage bypasses Fire Resistance. At 14th level, this damage bypasses Fire Immunity (except from Devils).

Devil's Sight

At 6th level, you gain darkvision up to 60 feet. If you already had darkvision, you increase its effective range by 60 feet. This darkvision is not affected by magical darkness.

Infernal Transformation

At 14th level, your body grows jagged spines and thickens slightly, growing more like the devil your power comes from. You gain immunity to fire damage, and you gain resistance to cold and poison damage.

Infernal Rank

At 18th level, you have become so powerful that you can command the legions of The Nine Hells. As an action, you can spend 5 sorcery points to summon devils who follow your command out of respect of your power. You can choose to summon a chain devil, a barbed devil, 2 bearded devils, 3 spined devils, or 5 imps. The demon(s) last for 1 hour, or until there are no enemies to fight, where they return to The Nine Hells. These devils act of their own accord, but they will listen to your basic commands and will not turn on you or your allies.