Warlock Spell & Invocations

Necromantic Tether

1st-level necromancy


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: S, V
  • Duration: Up to 1 minute
  • Concentration

A blue-black or purple-black tether of crackling energy springs forth to entangle the target. Make an attack roll against a target within range. The target takes 2d4 necrotic damage and becomes grappled if it is size medium or smaller.

On your, following turns you may use your actions to continue the effects of the spell, dealing an automatic 2d4 damage.

On the targets turn, it may use its action to make a strength or dexterity saving throw against your spell save DC to end the effects of the spell.

The spell also ends if you don't take your action to continue its effects, the target is out of range of the spell, or the target has full cover from you.

When cast at higher levels the tether can grapple larger targets and deals extra damage (initial damage and automatic damage)

At higher levels
Level Damage Grapple Size
1st 2d4 Medium or smaller
2nd 2d6
3rd 2d8 Large or smaller
4th 2d10
5th 2d12 Huge or smaller

Credit: Peter Mohrbacher


Invocations

Soul Drain

Prerequisites: Necromantic Tether Spell

When you deal damage to a target with the this spell you gain temporary hit points equal to the damage dealt.

Powerful Grip

Prerequisites: Necromantic Tether Spell

While the target is under the effects of this spell you may move the target up to 10ft in any direction horizontally or vertically.

If you move the target 10ft in a straight line into an object that would stop it's movement (wall, tree, floor, etc) you may use your bonus action to slam the target, causing it to take 1d10 bludgeoning damage.

Empowered Weapon

Prerequisites: Necromantic Tether Spell; Pact of the Blade

When you use your action to continue the effects of this spell, you may use your bonus action to funnel power into your pact weapon. Attacks made with your empowered pact weapon may add the dice used for the spell to the attack roll, or to the damage roll as necrotic damage.

Whiplash

Prerequisites: Necromantic Tether Spell

When your Necromantic Tether spell ends you may use your reaction to whip a target within 15ft of the original target. Make an attack roll against a target within range, on hit the target suffers 1d10 necrotic damage.

Credits

Created by Brock @ www.GameDesignNotes.com

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Art via ArtOfMTG