Warlock Spell & Invocations
Necromantic Tether
1st-level necromancy
- Casting Time: 1 action
- Range: 30 feet
- Components: S, V
- Duration: Up to 1 minute
- Concentration
A blue-black or purple-black tether of crackling energy springs forth to entangle the target. Make an attack roll against a target within range. The target takes 2d4 necrotic damage and becomes grappled if it is size medium or smaller.
On your, following turns you may use your actions to continue the effects of the spell, dealing an automatic 2d4 damage.
On the targets turn, it may use its action to make a strength or dexterity saving throw against your spell save DC to end the effects of the spell.
The spell also ends if you don't take your action to continue its effects, the target is out of range of the spell, or the target has full cover from you.
When cast at higher levels the tether can grapple larger targets and deals extra damage (initial damage and automatic damage)
At higher levels
Level | Damage | Grapple Size |
---|---|---|
1st | 2d4 | Medium or smaller |
2nd | 2d6 | |
3rd | 2d8 | Large or smaller |
4th | 2d10 | |
5th | 2d12 | Huge or smaller |
Credit: Peter Mohrbacher
Invocations
Soul Drain
Prerequisites: Necromantic Tether Spell
When you deal damage to a target with the this spell you gain temporary hit points equal to the damage dealt.
Powerful Grip
Prerequisites: Necromantic Tether Spell
While the target is under the effects of this spell you may move the target up to 10ft in any direction horizontally or vertically.
If you move the target 10ft in a straight line into an object that would stop it's movement (wall, tree, floor, etc) you may use your bonus action to slam the target, causing it to take 1d10 bludgeoning damage.
Empowered Weapon
Prerequisites: Necromantic Tether Spell; Pact of the Blade
When you use your action to continue the effects of this spell, you may use your bonus action to funnel power into your pact weapon. Attacks made with your empowered pact weapon may add the dice used for the spell to the attack roll, or to the damage roll as necrotic damage.
Whiplash
Prerequisites: Necromantic Tether Spell
When your Necromantic Tether spell ends you may use your reaction to whip a target within 15ft of the original target. Make an attack roll against a target within range, on hit the target suffers 1d10 necrotic damage.
Credits
Created by Brock @ www.GameDesignNotes.com
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Art via ArtOfMTG