El Amlakkar

The amlakkar (singular amlak) were the police force in Calishite cities, composed of indentured servants. Every drudach was assigned at least a dozen amlakkar, residing in the amlakkhan (barracks). The amlakkar report to the yuzas (captain), who reports to the Sultan of the ward or his vizar (adviser), as well as the druzir of the drudach.

The amlakkar had the lowest status among the armed forces of Calimshan. Their duties were to see to the peace and protection of the drudach to which they were assigned.

The Amlakkhan

The headquarters/barracks for the amlakkar of each druzir was known as an amlakkhan. A typical amlakkhan was two stories tall and built at the intersection of drudach walls. The upper levels had balconies from which amlakkar could observe activities, firing arrows down on criminals if necessary. The first level contained prison cells and the barracks; the second level contained the quarters for the officers and the armouries.

Equipment

A typical amlakkar force would be outfitted with scimitars, spears, longbows, daggers, and nets. Amlakkhan usually also contained an assortment of magical items, for example, magical scimitars or longbows or wands of paralysation or lightning.



Amlak

Medium humanoid (human), lawful neutral


  • Armour Class 14 (leather)
  • Hit Points 32 (5d8 + 10)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 13 (+1) 13 (+1) 10 (+0)

  • Saving Throws Str +4, Dex +5, Wis +2
  • Skills Athletics +4, Investigation +3
  • Senses passive Perception 11
  • Languages Alzhedo, Common
  • Challenge 1 (200 XP)

Actions

Multiattack. The amlak makes two attacks, only one of which can be with its scimitar.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The amlak adds 2 to its AC against one melee attack that would hit it. To do so, the amlak must see the attacker and be wielding a melee weapon.

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El Amlakkar | MayB


Amlak Yuzas

Medium humanoid (human), lawful neutral


  • Armour Class 15 (studded leather)
  • Hit Points 65 (10d8 + 20)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 14 (+2) 14 (+2) 11 (+0)

  • Saving Throws Str +4, Dex +5, Wis +2
  • Skills Athletics +4, Investigation +4
  • Senses passive Perception 12
  • Languages Alzhedo, Common
  • Challenge 2 (450 XP)

Actions

Multiattack. The amlak makes three melee attacks: two with its scimitar and one with its dagger. Or the amlak makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The amlak adds 2 to its AC against one melee attack that would hit it. To do so, the amlak must see the attacker and be wielding a melee weapon.


Image credit: Jason Engle - Zephyr Guard for Paizo: http://jasonengle.deviantart.com/art/Zephyr-Guard-295724112

2

El Amlakkar | MayB