College of Skalds

Some bards eschew performance as entertainment and follow a martial path, one of the war herald, battle rouser, or simply Skald. These people have mastered the use of voice as both instrument and weapon, able to inspire and protect allies, hestiate foes and even channel raw magic through voice alone.

College of Skalds

Songs of War

At 3rd level when you take this college, you
gain proficency with martial weapons,
shields and heavy armour.

Additionally, the spellcasting
components of Bard spells change
for you. All Bard spells now require
a Verbal component, and do not
require a Somantic component.
Additionally, your Voice can
be used as a Spellcasting Focus
in place of Material components.

Deathchant

Begining at 3rd level, you learn how
to perform a Deathchant. As a bonus
action, you can expend one Bardic
Inspiriation die to begin a Deathchant.
The Deathchant targets one creature
within 60 feet of you who can hear
you.

If the creature is friendly, it
gains advantage on Wisdom,
Inteligence and Charisma
saving throws, and resistance
to one of Bludgeoning, Piercing
or Slashing damage from
non-magical weapons.

If the creature is hostile, it gains
disadvantage on Wisdom, Inteligence
and Charisma saving throws, and
vulnerablity to one of Bludgeoning,
Piercing or Slashing damage.

The Deathchant lasts for one minute,
and you may only have one Deathchant
active at a time. You must concentrate
on the Deathchant as if concentrating
on a spell. If you stop chanting to talk, cast a
spell, or if your ability to talk is removed, the
Deathchant ends.

Dismaying Strikes

Starting at 6th level, you have become a
fearsome presence upon the battlefield able to dismay your foes. When you hit an opponent with a melee weapon attack, they must succeed on a Wisdom saving throw against your spell save DC or have disadvantage on the next attack roll it makes before the end of its next turn.


Battlecall

From 14th level you have gained the ability to inspire even the most common of of folk to battle, feeding themselves with success after success.

When a creature uses a Bardic Inspiration die that you
                      have granted, if the ability check, attack roll,
                            or saving throw was sucessful, then the
                                 Bardic Inspiration die is not consumed,
                                       and the creature retains it.

                                      When this occurs, you may make one
                                              melee weapon attack as a reaction.

By /u/LeVentNoir

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Full colour Stains

Paizo Publishing