The Eberronian Compendium

Eberron homebrew for DnD 5th Edition.
Table Of Contents

Player Races

Warforged

Built as humanoid constructs for serving in the Last War, after the war ended, the Warforged were emancipated from their Cannith masters.

Racial Traits

As a Warforged, you gain these traits as part of your race.

Ability Score Increase Your Constitution score increases by 2.

Age Being constructs, warforged do not age. They can theoretically live forever but a wild life usually claims them before their time.

Size Warforge range from around 6 feet up to 7 feet. Your size is medium.

Speed Your base walking speed is 30 feet. This however may be changed due to plating types.

Alignment Warforged were built to fight, not to have moral quandaries and question the meaning of life. They thus tend to be all scopes of neutral.

Living Construct You are a construct, but one with a soul. You need not consume food or water, but if you want to, you can. Your type is Construct, but with subtype Living Construct. Due to your soul within, you have other benefits that most constructs do not experience. When a spell which would not harm constructs is cast, you are still affected, but are considered resistant. You have poison immunity and immunity to disease and poisons. Spells or effects which rely on water or nourishment, or which cause exhaustion do not apply.

Slam Your fists are made of wood and metal, thus making them useful for brawling. You are considered proficient with your unarmed strikes, which deal 1d4 damage.

Composite Plating As a Warforged, you plating determines how sturdy you are.

Standard Body. Your AC is equal to 12 + your Dexterity modifier. You have no further benefits.

Adamantine Body Your body is armored and reinforced with adamantine, a hard metal found deep below the ground. Your AC is 17, your movement speed is reduced to 25 feet, but all incoming non-adamantine bludgeoning, slashing, or piercing damage is reduced by 2. Also, when a critical hit is scored on you, there is a 25% chance for it to be negated and acting as a normal hit.

Mithral Body Your body is crafted with trace amounts of mithril, or mithral - a rare silky metal. Your frame thus allows for maximum fluidity and mobility. Your AC is equal to 14 + your Dexterity modifier (maximum of 2). You count as wearing medium armor.

Psiforged Body Your body is made from rare psionic crystals and resonant deep crystal specially made to enhance psychic powers. Your AC is equal to 11 + your Dexterity bonus. You have an amount of psi points equal to your proficiency bonus. As an action, you can attune the crystals to your psionic power. For the next minute, you gain extra psi points equal to your proficiency bonus. These do not count against the total psi points you have and disappear after the furation is up. Also, when you use a discipline, you can have another focus active for the duration of this attunement. Once you use this ability, you cannot do so again until you finish a long rest.

Ironwood Body Your body is crafted from a hardened and cured wood. You are not counted as being made of metal, meaning you are unaffected by spells like heat metal, and you can be a druid. Your AC is equal to 13 + your Dexterity modifier (max 3). You also reduce all incoming nonmagical slashing damage by 2.

Quorcraft Body First created for the Quori, as a quorcraft warforged, you are unrefined and rough, but powerful. Your size is still medium but for calculating carrying capability and grappling, you are large. Your AC is equal to 12 + half your Dexterity bonus (rounded down, max of 3). Your slam/unarmed strikes deal 1d6 damage instead of 1d4, and you can add half your strength modifier (rounded down) for damage. Your slam damage increases to 1d8 at 6th level.

Scout Body You are sized down but still deadly. Your size is small, your AC is equal to 12 + your Dexterity modifier. Your Dexterity score increases by 1. Your base walking speed is raised to 35 feet, and you gain proficiency in Dexterity (Stealth).

Changelings

The more humanoid descendants of doppelgangers, changelings live amongst humans and others while passing below the notice of many.

Racial Traits

As a Changeling you gain these traits as part of your race.

Ability Score Increase Your Charisma score increases by 2 and your Dexterity 1.

Age WIP

Size Changelings are around the height of humans, ranging from 5 to 6 and a half feet. Your size is medium.

Speed Your base walking speed is 30 feet.

Alignment Changelings tend to be evil due to their unique power which