The Chirurgeon
Wizards don't heal? They don't study life, or create mockeries of it? They don't raise the dead or ressurect them? They don't bend and break the rules of reality? They don't become immaterial and create clones of themselves? Do you really think there wouldn't be wizards who spend their time learing all they can to keep the body running rather than waiting for it to stop, so they can ressurect the poor sop?
School of the Chirurgeon
Your focus in magic is the blood and bones of living things. You have learnt how to mold and shape the life inherent in living things to protect and heal.
Chirurgeon Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an Abjuraton spell into your spellbook is halved.
Chirurgeon's Touch
Beginning at 2nd level. Abjuration and necromancy spells of 3rd level and lower with the range of self now have a range of 30 feet.
Pseudo-life
Beginning at 2nd level any spell cast by the chirurgeon that grants temporary hit points grants an additional 3 per spell level.
Merged Fates
Beginning at 6th level whenever you cast a spell effected by chirurgeon savant you gain 3 temporary hit points per spell level of the spell cast these temporary hit points are in addition to the ones from Pseudo-life if you are targeting yourself.
Chirurgeon's Endurance
Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can’t be reduced.
Chirurgeon's Surgical Miracle
Starting at 14th level, you can use your action to create a miracle, you can't use this action again until you finish a long rest.
Panacea. You remove all curses, diseases, and poisons affecting a creature that you touch. The creature also regains all its hit points.
Restore Life. You cast the raise dead spell on a creature you touch, without expending a spell slot or needing to have the spell in your spellbook.
Restore Youth. You touch a willing creature, and that creature’s apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn’t extend the creature’s lifespan.