Bard: College of Hymns

Bards who follow the College of Divinity usually head the choirs of their universities and churches, or take up the power of hymnals to help inspire their fellow man down a path of righteousness.

Mysteries of Faith

When you join the College of Divinity at 3rd level, your healing spells and abilities are infused with divine power. Whenever you would roll a 1 or a 2 for a spell or ability to restore hit points, you reroll the die and must use the new roll, even if the new roll is a 1 or a 2.

Hymn of Soothing

Also at 3rd level, your bardic inspiration begins to soothe the soul. Whenever you or a friendly creature uses your bardic inspiration die, they gain temporary hit points equal to the number rolled on the die + your Charisma modifier.

Psalm of Renewal

Beginning at 6th level, whenever you use your Song of Rest feature, you can end either one disease or one condition afflicting you or a single friendly creature who can hear your performance.

Conviction of Peace

Starting at 14th level, you call to end violence in the name of a higher power, and preach love instead. Whenever an enemy creature within 30 feet targets you or an ally with an attack or harmful spell, you can use your reaction to intervene. The creature must make a Wisdom saving throw, or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball.

You can use this feature a number of times equal to your Charisma modifier. You regain all expended uses of this feature when you finish a long rest.

Bard: College of the Phoenix

Bards who follow the College of the Phoenix all share similar qualities: courageous, chivalrous, and determination. They travel the world telling tales of the Phoenix, and patterning their lives after their namesake. Always the first to fight, and the last to give up, College of the Phoenix bards will never let their allies down, and are always a welcome addition on the battlefield.

Fire Dancer

When you join the College of the Phoenix at 3rd level, while not wearing armor or wielding a shield you gain the following benefits:

  • You gain proficiency with martial weapons
  • Your movement speed is increased by 10 feet.
  • Your AC equals 10 + your Dexterity modifer + your Charisma modifier.
    
    

Ignite the Soul

Also at 3rd level, your bardic inspiration has a chance to inspire and spark the imagination of your comrades. Whenever a friendly creature uses a Bardic Inspiration die granted by you, they add your Charisma modifier to the number rolled on the die.

Blaze of Glory

Beginning at 6th level, whenever a friendly creature hits an enemy with a weapon attack, you can use your reaction to have that creature roll an additional weapon die. The damage from the additional die is treated as fire damage.

You can use this feature a number of times equal to your Charisma modifier. You regain all uses of this feature when you finish a short or long rest.

Heat of Battle

Starting at 14th level, you and friendly creatures can expend a Bardic Inspiration die to make a single weapon attack as a reaction, adding the roll to your damage.