Thoughts and Prayers

Thoughts

Wonderous item, legendary (requires attunement)


Thoughts was one of two brass knuckles wielded by an ancient monk of a forgotten land. It was said the wielder could cause great pain in their opponents without touching or damaging them. Many have gone in search of the pair of weapons, to learn their secrets.


Thoughts is a right handed black steel knuckle. It covers the entire portion of the hand used to punch. A rune appears on each of the fingers, written in celestial and reading in order: Charity, Fortitude, Temperance, and Justice.

  • While attuned, the wielder is proficient in the use of this weapon. Treat attacks made with this weapon as unarmed attacks with a damage die of 1d4, unless the damage die would be higher.
  • This is a +1 weapon, gaining +1 to attack and damage rolls.
  • When attacking with this weapon, the wielder's range for unarmed attacks extends to 15 ft., and deal damage as Psychic damage.
  • Each time an attack is made one of the runes on the knuckles beings to glow faint purple, becoming charged. Runes charged this way retain their charge for 1 minute.

Prayers

Wonderous item, legendary (requires attunement)


Prayers was one of two brass knuckles wielded by an ancient monk of a forgotten land. It was said the wielder could cause great pain in their opponents without touching or damaging them. Many have gone in search of the pair of weapons, to learn their secrets.


Prayers is a left handed shining gold knuckle. It covers the entire portion of the hand used to punch. A rune appears on each of the fingers, written in celestial and reading in order: Prudence, Forgiveness, Faith, and Hope.

  • While attuned, the wielder is proficient in the use of this weapon. Treat attacks made with this weapon as unarmed attacks with a damage die of 1d4, unless the damage die would be higher.
  • This is a +1 weapon, gaining +1 to attack and damage rolls.
  • When attacking with this weapon, the wielder's range for unarmed attacks extends to 15 ft., and deal damage as Radiant damage.
  • Each time an attack is made one of the runes on the knuckles beings to glow faint yellow, becoming charged. Runes charged this way retain their charge for 1 minute.

Thoughts and Prayers

Those attuned to both Thoughts and Prayers at the same time gain the following benefits.

  • The wielder gains an attunement slot.
  • By spending 1 charge in Thoughts, the wielder may spark Prayers off of Thoughts as part of an attack with Thoughts. The attack becomes ranged, with a range of 30 ft. / 60 ft. and the damage die becomes 2d6.
  • By spending up to 4 charges in Prayers, the wielder may spark Thoughts off of Prayers to cast the spell Healing Word at a level equal to the number of charges used. Use Wisdom as the spellcasting ability modifier with a minimum of 1.
  • By spending up to 4 charges of Thoughts and 4 charges of Prayers simultaneously (must spend an equal amount of both), the wielder can use a bonus action to force a target to make a Constitution saving throw with a DC of 12 + the total charges used or take 1d10 psychic damage per total charges used, taking 1/2 on a successful save. The wielder then may heal one target within 60 ft. for 1d4 per total charges used.
  • If the wielder hits the same target with both weapons in the same round, the wielder may contact telepathically with a creature it is aware of within 60ft. and they do not need to share a language. The creature cannot communicate back.