Treasure Domain

Treasure domain is a Cleric domain designed to be used when playing draconic characters or innately greedy characters. Dragonborn and Kobolds would be the chieftans in the domain.

Treasure Spells
Cleric Level Spells
1st alarm, identify
3rd arcane lock, locate object
5th create food and water, glyph of warding
7th fabricate, leomund's secret chest
9th animate objects, legend lore

Wards of Fortune

At 1st level, you have the ability to guard your valuables with divine protection. You can sense and recall any object worth at least 1 gold piece you have touched within the past 24 hours, and if it is not on your person, you know what direction the treasure is from you.

As an action, you can touch and bless an object that is not being worn or carried by another creature and weighs 10 lbs. or less. You can summon a blessed object to your hand as an action as long is you and it are on the same plane of existance. After an object is summoned in this way, or after 1 hour, the blessing fades. You can bless a number of objects equal to your Wisdom modifier. You regain all uses of this feature when you finish a long rest.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor and either jeweler's tools or smith's tools.

Channel Divinity: Entrancing Brilliance

At 2nd level, you can use your Channel Divinity feature to dazzle nearby enemies with your treasure's golden brilliance.

As an action, you present your holy symbol, and up to 5 creatures of your choice within 60 feet of you must succeed on a Constitution saving throw or be charmed by you until the start of your next turn. Creatures who are hostile towards you have advantage on the save. Creatures charmed in this way must spend all of their avalible movment on their turn moving towards you until they are within 5 feet of you. Creatures will avoid any immediate dangers, and if there are no safe paths to you, the will move as close as they can without harming themselves.

Channel Divinity: Summon Stash

At 6th level, you can use your Channel Divinity feature to bestow gifts from your dieties hoard to your allies.

As an action, you present your holy symbol and utter a prayer of gratitude. Choose up to 5 non-magical objects costing less than 25 gold pieces each. These objects appear in an unoccupied space within 50 feet of you. The summoned objects and return to the hoard after 1 hour.


Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to do an extra 1d6 radiant damage. The hit creature additionally subtracts a d4 from the next attack roll it makes before the start of your next turn. When you reach 14th level, the extra damage increases to 2d6.

Keeper of the Hoard

At 17th level, you have gained perfect attunement with your valuables. You can now bless unlimited objects using your Wards of Fortune feature, and can summon blessed objects to your hand as a bonus action.