Epidemic Patron

You have connected with a being that has control over contagion and disease. Deities such as Lolth, Talona, or Zehir or other beings that manifest sicknesses lend you their unwieldy mastery of all plagues. The new arsonal granted to you shape your magic so it seeps in through your enemies pores or absorbed through their lungs straight into the bloodstream of your victims.

Expanded Spell List

The Epidemic lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Epidemic Expanded Spells
Spell Level Spell
1st Detect Poison and Disease, Ray of Sickness
2nd Blindness/Deafness, Protection from Poison
3rd Hunger of Hadar, Stinking Cloud
4th Giant insect, Sickening Radiance
5th Cloudkill, Insect Plague

Bonus Cantrips

At 1st level, gain the Acid Splash cantrip. It counts as a Warlock cantrip but does not count against your cantrips known.

Wicked Ailments

Beginning at 1st level, you naturally gain the ability to spread sickness wherever you are. As an action you can create a 10 foot cube of contagion around you for one minute. When an enemy ends their turn in your aura, they must make a Constitution save against a DC of 11 or become poisoned. The DC becomes 14 at 6th level, 17 at 10th, 20 at 14th level

Once you use this feature, you can't use it again to you finish a short or long rest.

Contaminated Soul

When you reach 6th level, channeling your plague through your magic concentrates and strengthens its destructive nature. Gain resistance to Acid and Poison damage, and when you cast a spell that deals Acid or Poison damage, you can add your Charisma modifier to one Acid or Poison damage roll of that spell against one of its targets

Viral Shock

Reaching 10th level releases an additional toxin through your spells that has a volatile reaction. When a creature is poisoned by your Wicked Ailments and you hit them with an attack dealing Acid or Poison damage, have them roll against your spell save DC and become paralyzed if they fail.

Infirm's Curse

At 14th level, your control of effects over the body helps you become a bulwark for your allies. As an action, you can target all allies within 10 feet of you. If those allies are suffering from a condition, they can willing transfer it to you. If you take in multiple of the same condition, gain disadvantage on any save dealing with the condition.

Once you use this feature, you can't use this feature until you finish a long rest.

Credit: Schytelizard94

Unofficial Content

The Epidemic Patron is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.