Falling
- 1d6 per 10ft. fallen, up to 20d6
- Descend 500 ft. per round
- If a flying creature is falling because it was knocked prone, subtract fly speed from distance it fell
- If a flying creature is falling because it was knocked prone, it can use half of its fly speed to righten itself on its turn
Suffocating
- A creature can hold its breath a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds)
- If a creature is choking or out of breath it can survive a number of rounds equal to its Constitution modifier (minimum of 1) before dropping to 0 HP at the start of its next turn, it can't be stabilized or healed until it can breath
Sleep
- Whispers don't disturb sleep unless passive Perception score is 20 or higher and the speakers are within 10 ft.
- Speech at a normal volume does not disturb sleep unless passive Perception score is 15 or higher and the environment is already quiet
- Sleep in Medium or Heavy armor recovers only 1/4 of the total hit dice and does not reduce levels of exhaustion
- Whenever a 24-hour period ends without a long rest make a DC 10 Constitution saving throw or suffer one level of exhaustion, the DC increases by 5 for every 24-hour period without a long rest
Tying Knots
- When tying a knot make an Intelligence (Sleight of Hand) check which will be contested with an Intelligence (Sleight of Hand) or Dexterity (Acrobatics) check
Object Armor Class
Substance | AC |
---|---|
Cloth, paper, rope | 11 |
Crystal, glass, ice | 13 |
Wood, bone | 15 |
Stone | 17 |
Substance | AC |
---|---|
Iron, steel | 19 |
Mithral | 21 |
Adamantine | 23 |
Object Hit Points
Size | Fragile | Resilient |
---|---|---|
Tiny (bottle, lock) | 2 (1d4) | 5 (2d4) |
Small (chest, lute) | 3 (1d6) | 10 (3d6) |
Medium (barrel, chandelier) | 4 (1d8) | 18 (4d8) |
Large (cart, 10-ft.-by-10-ft. window) | 5 (1d10) | 27 (5d10) |
Improvising Damage
Damage | Examples |
---|---|
1d10 | Burned by coals, hit by falling bookcase, minor poison |
2d10 | Struck by lightning, stumbling into fire pit |
4d10 | Hit by falling rubble, falling into vat of acid |
10d10 | Crushed by wall, falling on steel blades, wading in lava |
18d10 | Submerged in lava, hit by a crashing flying fortress |
24d10 | Tumbling into a vortex of fire on the Elemental Plane of Fire, being crushed in the jaws of a godlike creature or a moon-sized monster |
Conversation Reaction
DC | Friendly Creature's Reaction |
---|---|
0 | The creature does as asked without taking risks or making sacrifices. |
10 | The creature accepts a minor risk or sacrifice to do as asked. |
20 | The creature accepts a significant risk or sacrifice to do as asked. |
DC | Indifferent Creature's Reaction |
---|---|
0 | The creature offers no help but does no harm. |
10 | The creature does as asked as long as no risks or sacrifices are involved. |
20 | The creature accepts a minor risk or sacrifice to do as asked. |
DC | Hostile Creature's Reaction |
---|---|
0 | The creature opposes the adventurers' actions and might take risks to do so. |
10 | The creature offers no help but does no harm. |
20 | The creature does as asked as long as no risks or sacrifices are involved. |