Modifications

You can only use each modification once unless specifically said you are able to use the modification mutiple times.

Level 2 Modifications

Enhanced Physiology

You Increase your hit die by one size (d6 to d8, d8 to d10, d10 to d12) and your new hit points are calculated as follows

Hit Die 1st level hit points each level after 1st
d8 8 + Constitution modifier 5 (or 1d8) + Constitution modifier
d10 10 + Constitution modifier 6 (or 1d10) + Constitution modifier
d12 12 + Constitution modifier 7 (or 1d12) + Constitution modifier

you can use this modification more than once

Infrared Vision

You have developed vision able to see the smallest amount of light giving you a darkvision out to a range of 60 feet. If you already have Darkvision it's range is increased by 60 feet.

Radar

Your eyesight and hearing have been improved with the use of technology, you gain a +5 bonus to passive perception and proficiency with perception

Propelled Jump

You can use specially modified limbs which work almost like springs, your long jump distance and high jump height is tripled

Marine Engineering

You have developed extra items onto your body allowing you to manuever underwater very well, you can hold your breath for 3 hours and you gain swim speed equal to your walking speed

Metallic Biology

You have metal and technology in your blood, you gain immunity to diseases and immunity to being poisoned

Arcane Fuel

You are able to use magic as a power source for your body and for your source of food, you no longer need to eat or drink and gain immunity to exhaustion effects

Flare

You gain the ability to produce a very bright and blinding light, when you use this ability every creature within 15 feet of you must make a DC 16 constitution saving throw or be blinded for 1 turn. Once per long rest

Locking Joints

Your joints are able to lock up when in position making your grip strength greater, you gain advantage on grappling checks

Level 6 Modifications

Sonar

prerequisite: Radar

You can now detect invisibile creatures within 30 feet of you

Steel Senses

You have your ears and eyes made out of steel and iron to make them more durable, you gain immunity to the blinded and deafened effect

Jet Powered Strikes

You involve engines into your strikes allowing them to move at higher velocities, you gain a +1 bonus to attack rolls

Static Strikes

You are able to manipulate electric energy and use it for your attacks, when you perform a melee attack you can add +2 lightning damage to the attack

Hightened Speed

You have increased your cognitive and reaction speed allowing you to be faster in combat, you gain a +5 bonus to initiative

Steam Propulsion

You can use steam to propel yourself across areas and surfaces, your base walking speed increases by 5 feet and you ignore difficult terrain

Reserve Fuel

Whenever you are about to fall unconcious you have backup fuel to keep you stable,when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You have two uses of this and regain all uses over a short or long rest.

Plated Skin

Your skin has become harder and made of steel allowing you to have a +2 bonus to your unarmoured AC

Level 10 Modifications

Internal Cooling and Heating

You are able to control your body temperature as to resist cold and hot temperatures, you gain resistance to cold and fire damage

Calculated Mind

You are able to suppress emotion and make your logical part of your brain have more control, you gain proficiency in two saving throws out of Intelligence, Wisdom and Charisma

Great Acceleration

prerequisite: Hightened Speed

You are have upgraded your mind to be able to proccess and react at rapid speeds, You have a +2 bonus to intiative rolls and you gain advantage on all initiative rolls

Piston Powered

prerequisite: Jet Powered Strikes

You can use pistons like technology attached to your limbs to increase the power of your attacks, you gain a +2 bonus to melee attack rolls

Cloaking Device

You are able to change the colour of your skin and body to camoflauge into areas, you can use the hide action while in plain sight and gain a double proficiency with stealth

Elastic Body

Your body is designed in such a way that you are able to manipulate energy to make most of it disperse away from you, you gain resistance to force damage and lightning damage

Level 15 Modifications

Supressed Emotions

prerequisite: Metallic Mind

You are able to completely supress emotions to the point where they no longer effect you, you gain immunity to being charmed or frightened and advantage on wisdom and charisma saving throws

Body of Armor

prerequisite: Plated Skin

The metal covering your body covers more of your body and has become stronger, you gain a +2 bonus to AC and gain resistance to all non magical slashing, piercing and bludgeoning damage.

Power Core

You have a powerful object inside of you which can power you and be used for it's own attacks, you can perform a special action where every enemy within 20 feet of you must make a DC 17 saving throw or take 8d10 damage