Warlock Otherworldly Patron: The Painted Maze

Your patron is the painted world, the endless maze, the artists final escape. This may be a painted dimension, a sentient painting, or even a being stuck in a painting. In return for your patrons gifts you wander the world luring others into the painting to be forever lost to the world, to find an escape for your patron, or to find truly exquisite things in the world to preserve in the painting.

Expanded Spell List:
Spell Level Spells
1st Chromatic Orb, Color Spray
2nd Blur, Mirror Image
3rd Haste, Protection from Energy
4th Compulsion, Hallucinatory Terrain
5th Animate Objects, Geas

The Painted Smile

At 1st level you are gifted a special item: A painted mask. This mask is a design of your choice and binds to the warlock’s face, becoming one with them. The mask cannot be removed but does not hinder your ability to speak or eat as the mask operates as your new face.

This mask infuses the warlock with powers of the painted world, granting them the following. The warlock may choose to negate (half warlock level rounded down + Charisma modifier) damage taken, the wound flecking off as paint chips. Once this feature has been used, you must finish a short or long rest before you can use it again. You also gain the ability to secrete paint pigment from their fingernails and gains advantage on Charisma(Performance) checks when painting, as their fingers are more dexterous and precise than any brush.

The Canvas Edge

Your patron has opened the doors of reality to you. Starting at 3rd level, as an action on your turn, you can interact with a shadow within reach. The shadow becomes a temporary portal to the painted world that allows you to pass between the shadow and another nearby. This portal can travel a distance up to half your movement speed. When you leave the portal, you leave temporary painted footsteps behind that last for 1 minute. The edges of the shadows can be interacted with as though they were solid edges, allowing you to grab them and pull yourself into one is possible. At 6th level the distance is increased to your full speed.

A Gateway to Another World

At 6th level you may cast Teleportation Circle via creating a quick painting of the destination. The painting process is treated as the base Teleportation Circle but lasts 8 hours before the paint fades. The painting does not need to link to another existing painting, but the destination will have a painted image of your departure location appear on something nearby if an existing painting was not your exit location. The destination is required to be on same plane as the painting or the plane of your patron. If you spend a month working on both the arrival and departure paintings, you may make the portal last for a year. After a year, a week period to touch up the paintings is all that is required to extend it another year. The circle is activated by a touch.

Everything is just color

At 10th level, once per long rest you may paint a single piece of armor and weaponry with a color associated with an elemental type. The wielder of the painted weapon may add 1d8 of the associated element type to attacks made with that weapon. The wearer of the armor gains resistance to the associated element type. Both items retain the enchantment for the next four hours. At 14th level the duration that the items retain their enchantment increases to eight hours.

Given a week you can paint a portrait of yourself that appears in the realm of your patron as a sentient replica. If this copy exists the forces of decay holds no sway over you, and you have resistance to necrotic damage. Additionally, you now no longer age beyond the day of the painting.

Credit: Riot Games

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We Are All Paintings

At 14th level, you can cause a nearby location to the target to become painted and begin dragging the target into your patron’s realm. As an action, you may make a creature within 20 feet of you make a Strength saving throw against your Warlock Spell save. On a failed save, a creature takes 4d8 psychic damage and is restrained for 1 minute. On a successful save, the target takes half damage and is not restrained. A creature restrained by the painting can use its action to make a Strength save against your Warlock spell save to break free. On a success, it frees itself. On a failure, the creature takes an additional 1d8 psychic damage for each time it has failed to break free (1 failed save is 1d8, 2 failed saves are 2d8, etc.), if the target would die from this damage instead they are pulled into the painting realm creating either a painting of the target on that surface which can never be removed or a small unfading portrait of the target on canvas.

Invocations:

Broad Strokes

Prerequisite: 5th level, The Canvas Edge feature

When you use your The Canvas Edge ability you may have it affect creatures other than yourself. The range extends to 20’ and can be activated underneath others if a shadow is present there. If put beneath a target, the target must make a DC 15 Dexterity saving throw or fall through the shadow and out of another of your choice. As an action, you may also extend a shadow in 5’ in any direction, acting as though you are making a painting stroke.

A Derivative Form

Prerequisite: 5th level

Once a month upon your death the mask can harbor your soul, keeping it safe. On death, your body decays into dusts of various pigments which could be used as paint bases (5g to the right buyer). 1d6 days after the mask harbors your soul it Reincarnates you by drawing the color out of the surrounding area to make your body. This color drain is permanent to inanimate objects but creatures restore color in 1d4 days.

Credit: Karen Hale