Expanded Cleric Cantrips & 1st level spells

By /u/Polydeuces, v1.2

Updates & Commentary

Thanks for everyone's feedback and suggestions! It's been super helpful fleshing this out and seeing multiple pairs of eyes on it. My only hope is that these get to a point where these would be welcome at your table, and that players have fun using them!

Hallowed Weapon: Changed name from "Blessed Weapon." Provides temporary HP instead of healing; condition changed to "maximum damage" instead of critical hits.

Hammer of Justice: Conditional damage changed.

Condemnation: Reduces speed by half, instead of to 0.

Selfless Guardian: No longer grants AC, redirects damage taken from the target only.

Righteous Rebuke: Changed name from "Faithful Strike." Added additional clarity to the wording.

Minor Maledict: Changed name from "Minor Curse." Added saving throw for the target, added damage, removed concentration.

Word of Resolve: Removed "Advantage on saving throws from the enchantment school."

Holy Dictation: Extended range.

Purity of the Faithful: Added a few more options to enhance continuity of flavor & usability.

Pillar of Light: Corrected wording.

Gaze of Truth: Changed components to just Somatic.

Hallowed Weapon

Transmutation Cantrip (Cleric)


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S, M (a one-handed bludgeoning melee weapon)
  • Duration: 1 minute.

You say a prayer and hold your weapon aloft, so that it may be blessed by your deity. For the duration, it sheds dim light out to a radius of 10 feet. When you attack with this weapon under the duration, you may use your spellcasting modifier for attack and damage rolls, instead of Strength.

Additionally, when you roll maximum damage on an attack with this weapon against a creature small or larger that is hostile to you, you may choose a target within 20 feet that can see and hear you to receive 1d4 (plus your spellcasting modifier) temporary hit points. These hit points last for one minute.

The temporary hit points granted from this spell increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).


Hammer of Justice

Evocation Cantrip (Cleric)


  • Casting Time: 1 action
  • Range: 20 feet.
  • Components: V, M (a light hammer)
  • Duration: Instantaneous

You imbue a light hammer with divine retribution and hurl it at a nearby foe. You must have a free hand or already be holding the light hammer when you begin casting this spell, or it fails. Make a ranged spell attack against a creature within range. On a success, the spell deals the hammer's damage plus 1d6 radiant damage.

If the target of this spell successfully damaged a creature that is friendly to you within the past round, the radiant damage increases by your spellcasting modifier.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6) and 17th level (4d6).

Selfless Guardian

Abjuration Cantrip (Cleric)


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a shield)
  • Duration: One round

You proclaim to protect an ally. Choose a creature within the spell's range. For the duration, if a creature were to take damage from a single-target attack or spell, you take the damage instead.

Righteous Rebuke

Evocation Cantrip (Cleric)


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a melee weapon)
  • Duration: Instantaneous

You call to your deity to guide your arm in smiting your foes. As part of this spell, make a melee weapon attack. On a hit, the target suffers damage from your melee weapon plus 1d4 radiant damage.

If the target damaged you or an ally within the past round, you may have them also make a Strength saving throw against your spell save DC. On a failure, you push them back 10 feet.

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).

Optional, in accordance with DM: The damage type may be different depending on your domain. If your domain has the Divine Strike feature at level 8, consult its damage type for the appropriate type. For instance, if you were playing as a Tempest Cleric, you may opt to work with your DM to substitute thunder damage in place of radiant.

Condemnation

Enchantment Cantrip (Cleric)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous

You point your finger and condemn a target you can see within 30 feet. It must be able to see you and hear you, and share the language that you condemn them in. The target makes a Wisdom saving throw or it takes 1d4 radiant damage and its speed is reduced by half until the end of its next turn.

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).

Minor Maledict

Necromancy Cantrip (Cleric)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: One minute

You utter a curse upon a creature you can see within range. The target makes a Wisdom saving throw. On a failure, they take 1d4 damage. Additionally, the next time the target makes a saving throw during this spell's duration, you may subtract this roll from its save.

Word of Resolve

Abjuration Cantrip (Cleric)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: One round

You bellow a brief prayer to support an ally that can hear you within 30 feet. For the duration, it gains immunity to the charmed and frightened conditions.

Holy Dictation

Conjuration Cantrip (Cleric)


  • Casting Time: 1 action
  • Range: 15 feet
  • Components: V, S, M (an inkwell, parchment)
  • Duration: Concentration, up to one minute.

During the duration of this spell, your dictation appears written on a piece of parchment or other surface within range, in the language you speak it in. The words appear as though you had written them, and last until they are dispelled or otherwise erased mechanically. This spell cannot be used to copy spells.

Purity of the Faithful

Transmutation cantrip (Cleric)


  • Casting Time: 1 action
  • Range: 15 feet
  • Components: V, S, M (some burning incense)
  • Duration: Instantaneous

With a sign of benediction and words of your faith, you cause one of the following effects:

  • Clean one object no larger than a five foot cube within range -- free of dust, grime, rust, odors, stains, and any state that would otherwise soil the object.
  • Shave or trim body hair on yourself or another willing creature within range.
  • Clear the immediate area of non-magical airborne disease. This option does not remove diseases from living creatures.

Pillar of Light

1st-level conjuration (Cleric)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to one minute.

A pillar of light five foot in diameter and 20 feet high descends on an area of your choosing. Any creature that begins its turn in the pillar must make a Constitution saving throw, or take 1d6 radiant damage and be blinded until the beginning of its next turn. As a bonus action on each of the following turns, you can move the pillar up to 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for every slot above 2nd. When you cast this spell using a 4th level slot or higher, the area of this spell increases to a 10 foot diameter.

Gaze of Truth

1st-level divination


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: S
  • Duration: Concentration, up to one minute.

You beseech your deity to help you pierce through deceit. Choose a creature you can see within range. For the duration, you have advantage on Insight checks against that creature. A creature affected by the spell Nondetection is immune to this effect.

Circumspect

1st-level divination (ritual)


  • Casting Time: 1 action
  • Range: One square mile.
  • Components: V, S, M (incense or candles worth 15gp, which the spell consumes)
  • Duration: Concentration, up to one minute.

You contemplate the people within your general surroundings, within a structure, village, town or city district. The area of the spell can be reduced to focus its effect, but the maximum area is its range, centered on you. As part of casting this spell, make a DC 15 Insight check. On a success, you learn the general attitude of the people in this area and gain some cursory information on the general way of life. Whether you succeed or fail, you also learn of the general locations of those who share your deity within range, and the specific location of any temples or shrines.