Steam Ostrich

medium construct, no alignment


  • Armor Class 14 (bronze plating)
  • Hit Points 32 (5d8 + 10)
  • Speed 50ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 2 (-4) 10 (+0) 2 (-4)

  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Damage Immunities poison
  • Senses darkvision 60 ft., passive Perception 10
  • Languages understands the languages of its creator but can't speak
  • Challenge 1 (200 XP)

Magic Resistance. The ostrich has advantage on saving throws against spells and other magical effects.

Charge. If the ostrich moves at least 20 ft. straight toward a creature and then hits it with a peck Attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ostrich can make another attack with its peck against it as a bonus action.

Actions

Peck. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 7 (1d8 + 3) piercing damage

Steam (Recharge 5-6). The ostrich shoots out hot steam. Each enemy within 5 feet of the ostrich must make a DC 14 Constitution saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a succesful one.

Creative Artificers

''By the All Hammer, what have you created this time? Why is it steaming?!''


Most constructs are made in the like of a humanoid, some as a fearsome beast. However, some inventors prefer something a bit more... unique. Working with magically powered heat sources, a self-replentishing water resevoir and many many cogs Steam Ostrich was brought into existence.