Steam Ostrich
medium construct, no alignment
- Armor Class 14 (bronze plating)
- Hit Points 32 (5d8 + 10)
- Speed 50ft.
STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 14 (+2) 2 (-4) 10 (+0) 2 (-4)
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Damage Immunities poison
- Senses darkvision 60 ft., passive Perception 10
- Languages understands the languages of its creator but can't speak
- Challenge 1 (200 XP)
Magic Resistance. The ostrich has advantage on saving throws against spells and other magical effects.
Charge. If the ostrich moves at least 20 ft. straight toward a creature and then hits it with a peck Attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ostrich can make another attack with its peck against it as a bonus action.
Actions
Peck. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 7 (1d8 + 3) piercing damage
Steam (Recharge 5-6). The ostrich shoots out hot steam. Each enemy within 5 feet of the ostrich must make a DC 14 Constitution saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a succesful one.
Creative Artificers
''By the All Hammer, what have you created this time? Why is it steaming?!''
Most constructs are made in the like of a humanoid, some as a fearsome beast. However, some inventors prefer something a bit more... unique. Working with magically powered heat sources, a self-replentishing water resevoir and many many cogs Steam Ostrich was brought into existence.