Pike Trickfoot

Pike grew up in the outskirts of town, near the Bramblewood. Her ancestors were a family of deep gnomes with quite an unfavorable reputation. Thievery, destruction, and trickery left them with the curse of the last name of Trickfoot.

Sarenrae, the goddess of healing and redemption, had other plans for Pike's great-great-grandfather Wilhand, who left his family at a young age after a dream—a dream that changed the course of the Trickfoot family. Wilhand devoted his life to Sarenrae, and pledged from then on that he and his family would live a life of service and devotion.

As a child, Pike seemed to have an affinity to heal. Whether it was animals, people, or even flowers, she felt she had a purpose in making things whole that had once been broken. She studied and learned the ways to heal through divine magic. She lived a peaceful life, quiet and simple, until one day, Wilhand was captured and almost killed by a group of goliath barbarians. One of the goliaths took a stand against the murder of the innocent gnome, and he himself was beaten, bloodied, and left for dead, abandoned by his herd.

Wilhand went to Pike for help. She prayed, and healed this barbarian as best she could, bringing him back to life. When he awoke, she discovered his name was Grog Strongjaw. After that, they were the best of friends, a rather unlikely pair. Little did she know that in a few years time, Grog would soon return the favor and bring her back from the clutches of death.

After being killed in battle, Pike felt angry. She wanted to be stronger, so that it would never happen again. She spent four months at sea, training with the men and women aboard a ship called The Broken Howl. Gripping her holy symbol in one hand, and her morningstar in the other, this time, Pike is ready.



Pike

Gnome, Cleric 17, Chaotic Good


  • Armor Class 23
  • Hit Points 138 (17d8+34)
  • Speed 25ft.

STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 14 (+2) 13 (+1) 20 (+5) 14 (+2)

  • Senses passive Perception 21, Darkvision
  • Languages Common, Gnomish, Dwarven
  • Feats Skilled
  • Skill Proficiencies Athletics, Perception, Persuasion, Religion, Stealth
  • Challenge 11 (7200 XP)

Gnome Cunning. Advantage on Int, Cha, Wis saves against magic.

Channel Divinity. 2x between short or long rests.

Destroy undead. <= CR4

Devine Intervention. Pike can call on Sarenrae to intervene on her behalf.

War Domain Cleric. Pike has various abilities based on the War Domain.

Spellcasting. Pike has access to a variety of divine spells.

Actions

Mace of Disruption. Melee Weapon Attack: +11 to hit, reach 5', Hit 8 (1d6 + 5) When Pike hits a fiend or undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes Frightened of her until the end of her next turn. While Pike holds this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Frostbrand. Melee Weapon Attack: +11 to hit, reach 5', Hit 11 (1d6 + 5 plus 1d6 cold) In addition, while Pike holds the sword, she has resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When she draws this weapon, she can extinguish all nonmagical flames within 30 feet of her.

Equipment

Sprinters Boots. As a bonus action activate to double speed.

Plate of the Dawnmartyr. This plate armor is one of the vestiges of Divergence. (See below.)

Holy symbol of Sarenrae Self explanatory.

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Pike Trickfoot

Spellcasting

Pike has access to a variety of divine spells.

Spell Save DC=19

Spell Attack Bonus=+11

  • Cantrips: Thaumaturgy, Sacred Flame, Spare the dying, ???, ???
  • 1st Level, 4 Slots: Cure Wounds, Guiding Bolt, Healing Word, Command, Shield of Faith, Spare the Dying
  • 2nd Level, 3 Slots: Spiritual Weapon, Lesser Restoration
  • 3rd Level, 3 Slots: Revivify, Speak with Dead, Mass Healing Word, Glyph of Warding, Protection From Energy
  • 4th Level, 3 Slots: Death Ward, Freedom of Movement, Aid, Gaurdian of Faith
  • 5th Level, 3 Slots: Greater Restoration, Mass Cure Wounds, Scrying, Flame Strike, Hallow
  • 6th Level, 2 Slots: Heal, Planar Ally, Hero's Feast
  • 7th Level, 1 Slot: Resurrection
  • 8th Level, 1 Slot: Holy Aura
  • 9th Level, 1 Slot: Mass Heal

Channel Divinity

Pike gains the ability to channel divine energy directly from Sarenrae, using that energy to fuel magical effects. When she uses her Channel Divinity, she chooses which effect to create. She must then finish a short or long rest to use her Channel Divinity again.


  • Turn Undead: As an action, Pike presents her holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear her within 30 feet of her must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from her as it can, and it can’t willingly move to a space within 30 feet of her. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
  • Guiding Strike: Pike can use this ability to enhance her attack with a +10.
  • War Gods Blessing: Pike can use this ability to help an ally with a +10 to attacks.

Destroy Undead

When an undead fails its saving throw against Pike's Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a CR 4.

Divine Intervention

Pike can call on her deity to intervene on her behalf when her need is great. Imploring Sarenrae's aid requires her to use her action. Describe the assistance she seeks, and roll percentile dice. If she rolls a number equal to or lower than her cleric level, Sarenrae intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If her deity intervenes, she can’t use this feature again for 7 days. Otherwise, she can use it again after she finishes a long rest.

Divine Domain: War Domain

There are various benefits to being a War Cleric.

  • Proficiencies: Proficient with martial weapons and heavy armor.
  • War Priest: Weapon attack as bonus action 4 times per long rest.
  • Divine Strike: 1d8 extra damage on attacks.
  • Avatar of Battle: Pike gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

Plate of the Dawnmartyr

+3 Legendary Plate Armor (Requires Attunement) This armor grants fire resistance and the wearer cannot be Frightened. Creatures that hit the wearer with a melee attack take 1d6 fire damage. Once per day, when brought to 0 hit points, healing fire erupts from the armor, bringing the wearer back to 5 hit points. When this happens, creatures within 15 feet must make a DC 15 dexterity saving throw or take 6d6 fire damage.

Blessing of the Everlight

+2 CON, As a bonus action, you can summon the wings of the Everlight, granting you a flying speed of 40 feet for up to ten minutes. While you these have these wings, any spells you cast that cause creatures to regain hit points heal an additional 10 HP. Once this ability is used, it cannot be used for another seven days.

Credits
  • A big thank you to Kit Buss, @Tartan_Kiwi, and @stevethegoblin for giving me permission to use their art for this. They are amazingly talented and I am honored they let me.
  • Also thank you to the Homebrewery for creating all the tools for being able to do this.
  • And thank you to Crit Roll Stats because that is where I got all the information and you guys do amazing work.
  • As a side note I would like to point out that CR 11 does seem low however it was determined using the rules in the DMG. Also IF you put all of Vox Machina together to determine an encounter CR with the whole group it is roughly a CR 26 encounter.
  • Also note that this is not indicative of all Pikes spell casting abilities, these are just the spells we know she has used.

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Pike Trickfoot