Contents
4
Preface
5
Introduction
5
Worlds of Adventure
6
Using This Book
6
How to Play
7
Adventures
9
Part 1
11
Chapter 1: Step-by-Step Characters
15
Beyond the First Level
11
Chapter 2: Races
17
Choosing a Race
17
Dwarf
21
Elf
26
Halfling
29
Human
32
Dragonborn
35
Gnome
38
Half-Elf
40
Half-Orc
42
Tiefling
45
Chapter 3: Classes
46
Barbarian
51
Bard
56
Cleric
64
Druid
70
Fighter
76
Monk
82
Paladin
89
Ranger
94
Rogue
99
Sorcerer
105
Warlock
112
Wizard
121
Chapter 4: Personality and
Background
121
Character Details
125
Inspiration
125
Backgrounds
143
Chapter 5: Equipment
143
Starting Equipment
143
Wealth
144
Armor and Shields
146
Weapons
148
Adventuring Gear
154
Tools
155
Mounts and Vehicles
157
Trade Goods
157
Expenses
159
Trinkets
163
Chapter 6: Customization Options
163
Multiclassing
165
Feats
171
Part 2
173
Chapter 7: Using Ability Scores
173
Ability Scores and Modifiers
173
Advantage and Disadvantage
173
Proficiency Bonus
174
Ability Checks
175
Using Each Ability
179
Saving Throws
181
Chapter 8: Adventuring
181
Time
181
Movement
183
The Environment
185
Social Interaction
186
Resting
186
Between Adventures
189
Chapter 9: Combat
189
The Order of Combat
190
Movement and Position
192
Actions in Combat
193
Making an Attack
196
Cover
196
Damage and Healing
198
Mounted Combat
198
Underwater Combat
199
Part 3
201
Chapter 10: Spellcasting
201
What is a Spell?
202
Casting a Spell
207
Chapter 11: Spells
207
Spell Lists
211
Spell Descriptions
290
Appendix A: Conditions
293
Appendix B:
Gods of the Multiverse
300
Appendix C:
The Planes of Existence
300
The Material Plane
301
Beyond the Material
304
Appendix D:
Creature Statistics
312
Appendix E:
Inspirational Reading
313
Index
317
Character Sheet