Lycan

One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire , features suggestive of their animal form. On close inspection, its eyes show a faint spark of unnatural intelligence and might glow red in the dark. Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns.

Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast form or hybrid form at will. Most lycanthropes that embrace their bestial natures succumb to bloodlust, becoming evil, opportunistic creatures that prey on the weak.

Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes.

The Lycan
Level Features Shapeshifting
1st Shapeshifting, Lycan Form 1
2nd Feral Senses 1
3rd Frenzy 2
4th Feral Mind, Ability Score Improvement 2
5th Fury 3

Prerequisites

In order to become a Lycan, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

1

• Constitution 13. Lycanthropy takes its tole on the cursed only those with great fortitude can live through its burden.

1
• Wisdom and Charisma 13. Willing yourself and maintaining your mind over the beast requires a strong mind in order to bury deep the bestial urges raging inside.

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• Lycanthropy. You must be afflicted with the curse of lycanthropy.

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• Character level 5th. Lycanthropy wears down those that are able to withstand its overwelming bloodlust, only the truly strong and take advantage of it's curse you must be a 5th-level
character before you can gain levels in the Lycan prestige class.

1

Class Features

As a Lycan, you gain the following class features

Hit Points


  • Hit Dice: 1d12 per Lycan level
  • Hit Points at Higher Levels: 1d12 (or 7) + your Constituion modifier per Lycan level after 1st

Equipment

The Lycan prestige class does not grant any special equipment.

Shapeshifting

You can use your action to magically assume your lycan form. You can stay in a Lycan form for a number of hours equal to your Lycan level. You then revert to your normal form. You can use this feature a number of times indicated by the shapeshifting table. You can revert to your normal form earlier by using a bonus action on your turn, You automatically revert if you fall unconscious, drop to 0 hit points, or die. While you are transformed, the following rules apply:

  • When you transform you must pass a DC 10 (increasing by 1 each day until you kill a creature) Wisdom or Charisma check of your choice, on a success, you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies. On a fail your alignment, personality, and Intelligence, Wisdom, and Charisma scores are replaced with those of a Dire Wolf.
  • You retain the benefit of any features from your class, race, or other source and can use them in new form. However, you can't use any of your special senses, unless your lycan form also has that sense.
  • Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wearmust either fall to the ground, or suffer damage in the transformation.

Lycan Form

While shapeshifted, you gain the following benefits:

  • When you transform you gain temporary hit points equal to your Lycan hit dice, roll your Lycan hit dice gain the total has temporory health. When you revert to your normal form, you lose any temporary hitpoint
    you had remaining.
  • You gain proficiency with the lycanthrope's natural
    attacks, such as its bite or claws, you can roll a d4
    in place of the normal damage for claw attacks
    increasing to 2d4 at 3rd level. Attack and damage
    rolls for the natural weapons are based on
    Strength and are considered magical.
  • When you use your action to make a
    claw attack on a target, you may also make
    a bite attack on the target rolling a d8
    for damage done.
  • You gain a Strength score of 15
    if it isn't already higher,
    and a +1 bonus to AC .
  • You have a resistance to bludgeoning, piercing and slashing damage from non magical weapons that aren't silvered.
  • You are vunlnerable to any damage dealt by a silver weapon.

Feral Senses

Starting at 2nd level, your keen sense alert you to dangers at a sign allowing you to react with little hesitation. When you are subjected to an effect you can hear or smell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Addtionally you have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Frenzy

Starting at 3rd level, the scent of a fresh kill can drive your body to a feral state. When you slay a hostile creature, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.

Ability Score Improvement

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Your Strength score may be increased by 3 if both points were spent this way.

Feral Mind

Starting at 4th level, you have learned to overcome the beastial curse placed on you and found a way to use it without sucumming to its preditoral mind. You no longer need to make a wisdom or charisma check in order to retain you alignment, personality, and Intelligence, Wisdom, and Charisma scores.

Fury

Starting at 5th level, when you miss with a natural weapon attack and do not have disadvantage, you can make another attack with disadvantage.

During a Full Moon

Those that are infected with Lycanthropy have a strong connection to the moon, drawing power from it and feasting on the powers during a full moon. When a creature with Lycanthropy see's a full moon they must use their action to transform, during this time they automatically fail thier Wisdom or Charisma saving through if one must be made, addtionally they have access to all class feature's whether or not they have any levels in the lycan class.