Catfolk

A musclebound humanoid lion stands

amidst a crowd of people of unassorted races, arms spread wide in the middle of a speach. All that attend have hushed to listen. "My fellow citizens. Friends. Brothers in arms." His manes flow graceously in the light wind that streaks his face as he gazes out over the crowd. "Today, we'll go out the main gate and fight for our survival. For our children." A clawed hand stretches out behind him to point at the large oak gate on the other side of the square. "Outside stands an army of Orcs, so massive I can only estimate their numbers to be in the tens of thousands. We'll be outnumbered. Ten to one, best case scenario. But by my ancestors, before the coming of the next day, these walls will stand, and Gruumsh' banner will have fallen!" He ends his speech with a deafening roar, and the crowd bursts into unanimous applause.

Joyous Wanderlust

Catfolk are a race of natural explorers who rarely tire of trailblazing, but such trailblazing is not limited merely to the search for new horizons in distant lands. Many catfolk see personal growth and development as equally valid avenues of exploration. While most catfolk are nimble, capable, and often active creatures, there is also a strong tendency among some catfolk to engage in quiet contemplation and study. Such individuals are interested in finding new solutions to age-old problems and questioning even the most steadfast philosophical certainties of the day. They are curious by nature, and catfolk culture never discourages inquisitiveness, but rather fosters and encourages it. Many are seen as quirky extroverts by members of other races, but within catfolk tribes there is no shame attached to minor peculiarities, eccentricities, or foolhardiness. All but the most inwardly focused catfolk enjoy being the center of attention, but not at the expense of their tribe, whether it's the one the catfolk are born into or the tribe they choose through the bonds of friendship with other creatures. catfolk tend to be both generous and loyal to their family and friends.

Nimble, precise, and fluffy

On average, catfolk are lithe and slender, standing midway between dwarves and humans in stature. However, some
of the smallest catfolk barely reach the height of an
adult gnome. While clearly humanoid, they possess
many feline features, including a coat of soft fine
fur, slit pupils, and a sleek, slender tail. Their ears
are pointed, but unlike those of elves, are more
rounded and catlike. They manipulate objects
as easily as any other humanoid, but their
fingers terminate in small, sharp, retractable
claws. These claws are typically not powerful
enough to be used as weapons, but offer
opportunities where other races might find
themselves ill-equipped. Feline whiskers are not
uncommon, but not universal, and hair and eye
color vary greatly.


Catfolk names

Catfolk names vary from continent to continent, and even city to city. However, most names are tribal in nature. They often carry an earthy, masculine tone for males, where female names are often more melodic in nature, as if carried on a gentle breeze.
Male Names: Carruth, Drewan, Ferus, Gerran, Nyktan

Rouqar, Zithembe.
Female Names: Alyara, Duline, Hoya, Jilyana, Milah, Miniri,

Siphelele, Tiyeri.

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Catfolk

Catfolk Traits

Catfolk have certain characteristics that they share as a race.

Ability Score Increase. Your Dexterity- and Charisma scores each increase by 1.

Age. Catfolk mature nearly twice as fast as humans, and their average lifespan is similarly short in comparison.
A catperson is considered elderly at the age of 50.

Alignment. With community and unselfish cooperation at the center of their culture, as well as a good-natured curiosity and willingness to adapt to the customs of many other races, most carfolk tend toward good alignments. The clear majority of catfolk are also chaotic, valuing their freedom as a prized posession.

Speed. Your base walking speed is 30 feet.

Darkvision. Felines are primarily nocturnal. As such, their eyes are finetuned for perceiving at night. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of gray.

Languages. You can speak, read, and write Common and Feline. Feline is a language spoken in growls, purrs, meows, and other noises you would expect from a feline creature. When written, creatures not familiar with the language may not be able to discern it is writing in the first place. To them, it looks as if a cat used the writing surface as an impromptu scratching post.

Catspeak. You can communicate with feline beasts when you speak Feline to them.

Nine Lives. You are proficient at Death saving throws.

Feline Reflexes. Before you make a Dexterity
saving throw, you can choose to impose
advantage on the roll. If circumstances
cause this saving throw to have both
advantage and disadvantage, you roll only
one d20. You must complete a short or
long rest before you can use
this feature again.

Credits

  • Race adaptation by CaptainDeathCap
  • Lion warrior art by Koutanagamori.
  • Hooded cat art by David Lecossu.
  • Pathfinder race
    by Paizo.

Subrace. Many subraces of catfolk exist, but all of them can be cathegorized in one of two cathegories: Major Catfolk and Minor Catfolk. Choose one of these subraces.

Major Catfolk

As a Major catperson, your physique is lean and powerful. At physical peak, the average human could only hope to approach the feats of athletics you can pull off. On top of that, you also boast a potent set of lungs, with which you can produce a primal roar. Most catfolk leaders and figureheads are of the Major variety, due to their charismatic, powerful appearance and demeanor.

Ability Score Increase. Because of your powerful feline physique, Your Strength score increases by 1.

Size. Major Catfolk can grow to be nearly seven foot tall and particularly large males can weigh as much as 550lbs. Your size is medium.

Big Cat Physique. Your efficient build and powerful muscle structure make you a formidable athlete. You gain proficiency in the Athletics skill.

Feral Roar. You can use your action to roar, in an attempt to startle nearby creatures. All hostile creatures within 30 feet of you that can hear you must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be startled. Startled creatures have their concentration broken and have disadvantage on their first attack roll or saving throw before the end of their next turn. You must complete a short or long rest before you can use this feature again.

Minor Catfolk

Minor catfolk are lithe, nimble creatures, barely the size of a gnome, but twice as agile. Where Major Catfolk often fill the positions of leadership within their communities, Minor catfolk fill the ranks of assassins, spies and acrobats. What they lack in strength and size is more than made up for by their superior maneuverability and tenacity.

Ability Score Increase. Your small, nimble body causes your Dexterity Score to increase by 1.

Size. Minor Catfolk, as the name implies, are significantly smaller than their Major counterparts. They rarely surpass a height of 3,5 feet and weigh anywhere between 30 and 50 pounds. Your size is small.

Four Point Landing. While you are conscious, if you would take damage as a result of falling, you are considered to have fallen 30 feet less for the purpose of damage calculation. Additionally, so long as you are conscious, falling cannot cause you to go prone.

Bobby Pin Claws. Your claws are a suitable replacement for thieves' tools and you are proficient with using them for

this purpose.

Padded Feet. You are naturally adept at moving quietly, and often go unnoticed as you move from shadow to shadow.

You gain proficiency in the Stealth skill.

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Catfolk