Kalashtar

The kalashtar are a compound race: incorporeal entities from the alien plane of Dal Quor, the Region of Dreams, merged with human bodies and spirits to form a distinct species. They were once a minority among the quori, the native race of Dal Quor, hunted and persecuted for their religious beliefs.

Fifteen thousand years after the quori invaded Eberron and the connection between their plane and the Material Plane was severed, the kalashtar were the first of the quori to discover a means to reach the Material Plane once more. Fleeing persecution, they transformed their physical forms into psychic projections that allowed them to enter the Material Plane and merge in a willing partnership with humans. It took centuries for the other quori to discover a similar means to psychically project their spirits out of Dal Quor to possess human bodies, forming the Inspired, while leaving their own bodies behind — much as mortals project their minds to Dal Quor when they dream. For five thousand years now, the Inspired in their vast kingdom of Riedra have continued to persecute and oppress the kalashtar.

Exiled soul

As a true merge of human hosts and quori spirits, the kalashtar possess keen intellects, but are not ruled by logic. They seek the perfection of their minds and spirits, often to the exclusion of any physical pursuits. They are generally warm and compassionate, but their manners and ways of thinking are alien to the native races of Eberron.

The kalashtar are outcasts from their home plane and can never return there — not even in dream. The combination of life in exile and a dreamless existence makes the kalashtar slightly inclined toward madness, and some have speculated that the kalashtar devote themselves to psychic and physical discipline in order to keep themselves safely sane.

The beauty of the unknown

Being the combination of humans who willingly fused with quori souls, kalashtar look much like humans, having the same ranges of eye, hair and skin colours, but have a grace and elegance that makes them appear almost too beautiful. They are slightly taller than the average human, and their faces have a slight angularity that sets them apart from the human norm, but their deviation from average only makes them seem more attractive.

The kalashtar are born diplomats and relate fairly well to members of all races — except, of course, the Inspired. They relate best to humans, with whom they share the greatest physical similarity, but some kalashtar find themselves strongly drawn to other races instead. They oppose the Inspired in all ways, both within Riedra and beyond its borders, and likewise oppose any group or force that corrupts or degrades mortal souls.


Names

Kalashtar names have much in common with the name of their people: they are three to five syllables long, with a combination of hard and hissing consonants.

Male names end with one of the masculine name suffixes -harath, -khad, -melk, or -tash.

Female names use the feminine suffixes -kashtai, -shana, -tari, or -vakri.

Kalashtar Racial Traits

Ability Score Increase: Your Charisma score increase by 2 and your Intelligence or Wisdom score increase by 1.

Size: Being the combination of humans who willingly fused with quori souls, your size is Medium.

Age: Kalashtar age at the same rate as humans, reaching adulthood in their late teens and living less than a century.

Speed: Your base walking speed is 30 feet.

Alignment: Kalashtars are generally lawful good. They combine a sense of self-discipline that borders on the ascetic with a genuine concern for the welfare of all living things, or at least their souls. However, kalashtars can be any alignment.

Keen Intuition: You gain proficiency in the Insight skill.

Psychic link: Your mind awakens to the ability to communicate via telepathy. You can telepathically speak to any creature you can see within 20 feet of you in this manner. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself. You can use this feature through solid objects if you are familiar with the target and know it is beyond the barrier. 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the effect.

Dual Soul: You have advantage on saving throws against being Charmed. If magic would put you to sleep, you can use your reaction to deny the effect.

Languages: You can speak, read, and write Common and Quor, the language of the quori. Quor is a hissing, guttural tongue more suited to the alien forms of the quori than their humanoid hosts. It has its own written form, a flowing, elegant script with many circular letters.


Vigilant soul: When you sleep, you don't dream. Your body needs to rest, but your soul can watch over it during the process. While you sleep, your soul leaves your body, and can move no more than 15 feet from it. You can not interact with the physical environment, but you can see and hear as you where awake. If your body wakes up or you move more than 15 feet from it, you come back to it. You can use a bonus action to wake up your body. Your soul is invisible, and can't be harmed by any mean. You can use your Psychic link while sleeping. You can't use this feature to do strenuous actions like learn a new language, train any skill, etc.

Playtest Material

All content will probably be tweaked for purposes of balance

English is not my native language, so I hope that there aren't a lot of mistakes in the text.