Candy Dragon

Large dragon, chaotic good


  • Armor Class 18 (natural armor)
  • Hit Points 90 (12d10+24)
  • Speed 40 feet, fly 80 feet

STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 15 (+2) 8 (-1) 12 (+1) 18 (+4)

  • Saving Throws Dex +7, Con +5
  • Senses passive Perception 15
  • Skills Persuasion +11, Insight +4, Performance +11
  • Languages Common, Draconic
  • Challenge 8 (3,900)

Legendary Resistance (3/day): If the dragon fails a saving throw, it can choose to succeed instead.

Sticky Sweet: The dragon has advantage on grapple checks. If the dragon is hit by a melee attack, the opponent must make a DC 12 Strength save or be restrained. They may repeat this save each turn, freeing themselves on a success.

Actions

Multiattack. The dragon can use its action to make a bite attack and two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the opponent must make a DC 13 Dexterity save or be restrained. While restrained in this manner, the opponent takes 12 piercing damage per turn and cannot breathe, and the dragon cannot bite another target.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Candy Breath (recharge 5-6). The dragon exhales some variety of candy in a 20-foot cone. Each creature in that cone must make a DC 17 Dex saving throw, resulting in one of the following effects on a failure.

Types of Candy Breath:

Licorice Tendrils: 13 (3d8) bludgeoning, opponent is restrained (escape DC 17).

Rock Candy Shards: 28 (8d6) piercing.

Poisoned Marshmallows: 15 (6d4) poison, opponent is poisoned for 1 minute.

Scalding Caramel: 22 (5d8) fire, area is difficult terrain for opponents.