The Bulwark


Fighters of great renown are often associated with particular places, taking titles and honorifics from battlefields where they won decisive military victories, the lands they have conquered, or cities they have defended. Bulwark is a title bestowed upon a fighter - by a town, a city, or a group of people - who has gone above and beyond the call of duty in their protection. Bulwarks are defensive giants, using sword, javelin and shield in equal measure to ward away blows while offering tactical advantage to their allies.

Tower Shield

When you choose this archetype at 3rd level, your mastery over your shield allows you to use it protect your allies as well as yourself.

You can confer three-quarters cover to one willing creature within 5 feet of you. This cover is ignored by enemies who are within 5 feet of the creature to whom you are conferring cover.

Mighty Throw

Beginning at 3rd level, you can add your brutal power to your attacks with thrown weapons. You gain the following benefits while making a ranged weapon attack with a weapon that has the thrown property:

  • You can double the normal and longe ranges of weapons with the thrown property.
  • Before you make a ranged weapon attack with a weapon with the thrown property that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

Steadying Influence

Beginning at 7th level, you emanate an aura of confidence. The creature you are protecting with your Tower Shield
feature can make the first ranged spell or
weapon attack roll on each
of its turns with
advantage.

Mobile Cover

Beginning at 10th level, you can coordinate your movement with your allies as you shield them from attacks. Whenever the creature you are protecting with your Tower Shield feature moves on their turn, you can use your reaction to move with them, up to a maximum distance equal to half your speed.

Immovable Object

Beginning at 15th level, you cannot be shoved or knocked prone.

Aristeia

Beginning at 18th level, you can mark a moment in time as an opportunity to display your excellence in battle.

You can activate this feature using an action. For 1 minute, you gain the following benefits:

  • You and the creature you are protecting with your Tower Shield feature gain temporary hit points equal to your Strength modifier at the beginning of each of your turns.
  • You gain advantage on all attack rolls made against a creature that has taken damage from the creature you are protecting with your Tower Shield feature in the previous round.
  • Once per turn, you can add your proficiency bonus to the damage done by one of your thrown weapon attacks.

Once you use this feature, you can't use it again until you finish a long rest.

Image Source

Hoplite by Mariusz Kozik

http://wikireedia.net/wikireedia/images/thumb/a/aa/Hoplite.jpg/500px-Hoplite.jpg

Made by pygmybatrider