The Golemancer

Arcane Tradition Option

Creating large, and often destructive creatures that can pound their creators (and they often do) into a brown pudding has a long and studied tradition amongst the arcane arts. And few among this collection of remarkable creatures stands out more smashingly than the golem, an usually ill-tempered creature of inanimate material brought to life. The Golemancer has decidedly taken up this grand tradition amongst the arts, and the good news is that at least half of them survive to write about it! (We think. It's hard to keep track of the numbers when it's all just a pile of goo).

Crafter

When you enter this specialization, you gain proficiency in artisan's tools (tinker's tools). If you are already proficient in that tool, you instead gain proficiency in an artisan's tool of your choice.

You also learn to speak and read in one of the following languages: Dwarven, Gnomish, or Primordial.

Golem Friend

You've learned how to construct a golem. With 1 week of work and the expenditure of 100 gp worth of rare and exotic materials, you construct a golem to serve as your loyal companion. You may select your golem's type from among the following: Clay, Iron, or Jade, all of which are described at the end of this section. Your DM may allow you to craft a golem of a different variety, if doing so would be more logically pertinent.


At the end of the week, your golem awakens and gains all the benefits of your Golem Friend ability. You can only have one active golem at a time (they get horribly possessive) If your golem is ever slain, the magical bond you share allows you to return it to life. With 8 hours of work and the expenditure of 25 gp worth of materials, you patch up your golems body and restore it's soul. You can only return a golem to life in this manner if you posses at least a portion of it's body.

If you use this ability to create a new golem while you have a current golem active, you must either choose to get rid of the new golem (perhaps by selling it) or the current golem leaves you (they get very jealous) and is replaced by the new companion.

Golem Friend Benefits
  • Your golem obeys your commands as best it can, It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your companion acts on its own.
  • Your golems game statistics are determined by your level. Your golem adds your proficiency bonus to the following areas: AC, Skills, Saving Throws, Attack Bonus, and Damage Rolls.
  • Your golem is proficient in two skills of your choice.
  • Your golem is proficient in all saving throws.
  • For each level you gain after 2nd, your golem gains an additional hit die and increases it's hit points accordingly.

Part 1 | Glorified Goo Pile

  • Whenever you gain the Ability Score Improvement class feature, your companion's abilities also improve. Your companion can increase one Ability score of your choice by 2. As normal, your companion can't increase an ability score above 20 using this feature unless its description specifies otherwise.
  • Your companion possesses an alignment of your choice, and has a personality trait and a flaw. You may roll for this trait or flaw on one of the tables at the end of this section or make your own.

Enchanted Eyes

At 6th level, you've learned how to upgrade your golems vision. Choose from one among the following:


  • Umbra-Vision. Your golem can see in darkness, both magical and non-magical, at a distance of up to 60 feet.
  • Arca-Vision. Your golem can see the magical auras of any visible creature or object it can see, and it knows its school of magic, if any.
  • Invisi-Vision Your golem can see invisible creatures as if they weren't invisible. The golem has no special indication of what creatures are and aren't invisible.

You may change your golems Enchanted eyes after you finish a short or long rest.

The Secret Ingredient

At 10th level, whenever you are the subject of an attack, as your golem's reaction, your golem can dash 30 feet in your direction, this movement provokes opportunity attacks. If it ends it's movement within 5 feet of you, it becomes the subject of that attack instead, and gains resistance to that attacks damage. You must then finish a short or long rest before your golem can use this ability again.

Additionally the gold it costs to create golems is reduced by half for you.


Must Construct Additional Pylons

At 14th level, you may expend spell slots to increase your golems strength. You may bestow the following benefits unto your Golem Friend:

  • If your golem would drop to 0 hit points as a result of taking damage, as your reaction, you may expend a 5th level spell slot to drop your golem to 1 hit point instead.
  • As a bonus action, you may expend a 3rd level spell slot and grant your golem the effects of the haste spell for 1 minute.
  • As long as your golem is on the same plane of existence as you, as a reaction, you may expend a 4th level spell slot and teleport your golem anywhere within 30 feet of you.
Golems and Familiars, and Conjures, oh my!

With the Golemancer arcane tradition, it's entirely possible for one player to dominate the initiative order and have half the combat be about them making decisions, rather than the team. There are several ways to go about this, I've compiled a few answers below, but ultimately I think tables should come to their own opinion about how to run this.


  • Golems are Familiars. With this variant when a wizard casts find familiar they can either dismiss their golem for the familiar or they may consider their golem a familiar, bestowing the familiar benefits upon the golem. I think this is the most fair option, though it does give golems a considerable boost in power.
  • Golem or Familiar. With this variant you can only have a golem or a familiar, not both. This feature is very restrictive, but with a decent cause.
  • Other Player's Control your Goons. This one allows the wizard to have their cake and let the party eat it too. This option is good if the wizard doesn't mind ceding control of their goons to other players. This option can be very good if you have an iffy player that doesn't always show up, just hand them the golem and go! Don't force this option if the wizard doesn't like it though.

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Part 1 | Glorified Goo Pile


Clay golem

Large Construct, Alignment Unknown


  • Armor Class 11 (10 + Golem's Dexterity modifier + wizard's proficiency bonus)
  • Hit Points 14 (2d10 + 4)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
16 8 14 10 6 12

  • Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
  • Senses passive perception 8
  • Languages Understands one language of it's creator, but cannot speak
  • Challenge 1

Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Toss. As an action, a golem can throw any creature it is grappling. Use the attack under actions to determine the damage the creature takes when it collides with something. The creature thrown must make a Strength saving throw DC 13 (8 + Golem's Strength modifier + the wizard's Proficiency bonus) or fall prone, any creature that the thrown creature collides with must also make this save.

Break Earth (Recharges after a Short or Long Rest). The golem slams it's foot into the earth and a wave of thunderous force sweeps out from it.

Each creature within a 5 feet of the golem must make a Constitution saving throw. On a failed save, a creature takes 2d6 points of bludgeoning damage and is pushed 10 feet away from the golem. On a successful save, the creature takes half as much and isn't pushed.

In addition, unsecured objects that are completely with the are of effect are automatically pushed 10 feet away from the golem and the ability emits a thunderous boom audible out to 200 feet.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Toss. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Clay

This construct is made entirely out of sculpted clay. It has a very sturdy, puddy like body, that can easliy smash somthing into goo! And sometimes it's not even ill-tempered!

Part 2 | Goo Makers

Iron

This golem is actually fashoned from carved wood, that was then attached with iron platings. It is thus surprisingly light and agile and possesses fine motor control. Will often not smash you into goo and the mortality rate is slightly better than that of the clay golem!



Iron Golem

Medium Construct, Alignment Unknown


  • Armor Class 15 (10 + golems Dexterity modifier + wizard's Proficiency bonus)
  • Hit Points 11 (2d8 + 2)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 16 12 14 6 8

  • Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
  • Senses passive perception 8
  • Languages Can speak and write one language of its creator
  • Challenge 1

Switch out Plates. After a short or long rest a wizard can switch out the golems metal plates and replace them with a different suit of armor. The iron golem reduces it's AC by 2 while it's original plates are removed, but use the new armor value for it's AC.

Weapons Ready. The golem can wield weapons, but cannot attune to magical weapons. Use the weapon rules in the Player's Handbook to determine to hit and damage.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistant The golem has advantage on saving throws against spells.

Charge. If the golems moves at least 20 feet straight towards a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 (8 + golem's Strength modifier + wizard's Proficiency bonus) Strength saving throw or be knocked prone.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Short Sword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Part 2 | Goo Makers

Jade

One of the smallest golems, but don't let that decieve you! A favorite among spellcasters for jade's magic receptivity, this golem is able to constantly propulse itself off the ground, allowing it to levitate.

Golem most likely to get you incinerated!

* = Elemental Evil Player's Companion

Jade Golem

Small Construct, Unknown Alignment


  • Armor Class 14 (10 + golem's Dexterity modifier + wizard's Proficiency bonus)
  • Hit Points 7 (2d6)
  • Speed 25 ft.

STR DEX CON INT WIS CHA
8 14 10 12 6 16

  • Conditional Immunities Exhaustion, Paralyzed, Petrified, Poisoned
  • Senses passive perception 8
  • Languages Can speak and read any language of it's creator, plus two additional languages
  • Challenge 1

Innate Spellcasting. The golems innate spellcasting ability is Charisma (spell save DC = 8 + golems Charisma modifier + wizards Proficiency bonus). It can innately cast the following spells, requiring no material components:

At will: create bonfire, control flames, dancing lights, gust*, levitate (self only), message, shape water*, sword burst

1/day each: alarm, catapult*, disguise self, faerie fire, fog cloud

Poly-Attunement. This golem was specially designed to be malleable. Whenever this golem is the subject of a spell or effect that would alter it's form, increase the CR limit by 1.

Magic Magnet. This golem has disadvantage on saving throws against spells.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.


d6 Construct Traits
1 My master once told me something was dangerous, I now ask 'Is this dangerous?' every time I'm asked to do something
2 I'm filled with boundless enthusiasm, and I just can't keep it in! Sometimes it comes out when everyone gets really quiet and then I get yelled at! It's fun!
3 I fight...for the creators.
4 If I am constructed by humans, and humans are constructed by gods, then what are gods constructed by?
5 Every time someone repeats a word, I interject by restating that word and reciting it's proper definitions, like a dictionary
6 Expletive: Damn it master, I am an assassination golem, not a dictionary!
d6 Construct Flaws
1 If humans did not intend for every word to be taken literally then why did they invent them?
2 Everything is so interesting and cool! I've got to go check it all out, very closely!
3 This one does not understand the statement: 'This statement is false', if the statement were false then the statement is true, making the statement false. Though if it became false, then it must be true, thus becoming fal...
4 After my team wins, I like to celebrate by giving my comrades a hand slap, and then I hear a strange wet, crunching sound. They tell me it's painful. What is pain?
5 Every time I get hit is excruciating, but hey! I'm a team player ^ _ ^
6 War. Can not analyze. What is it good for?

Credits

Part 2 | Goo Makers