ChaosRonin's Dumping Ground

Home-brew and House rule dumping ground. Mostly random Ideas but also poached ideas. Mostly WIP

Table Of Contents

Races

Created by /u/ChaosRonin.
Dark Sun Version: 1.5

Half-Dwarf [Mul] Traits

Ability Score Increase. Your Constitution score increases by 2, and two other ability scores of your choice increase by 1.

Age. Half-dwarves mature the same as humans. They reach adulthood around the age of 20, and often live over 200 years.

Alignment. Half-dwarves tend to share the lawfull bent of their dwarven heritage, and tend to good than evil.

Size. A Half-Dwarf is taller than a Dwarf, but more bulkier than a Human. They are completely hairless, and are incredibly muscular. As tough as any Dwarf, Half-Dwarves are stronger because of their extra size. Fully grown Half-Dwarves stand at around 6' tall and weigh between 240 - 300 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your Dwarf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Dwarven Resilience. Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Incredible Toughness. When you are affected by the blinded, deafened, frightened, paralysed, poisoned or stunned condition you can immediately end it. You can't use this feature again until you finish a long rest.

Tireless. You only need to sleep for 6 hours once every three days, instead of once every 24 hours. You also have advantage on Constitution saves against exhaustion.

Languages. You can speak, read, and write Common and Dwarvish.

Half-Dwarf Variants

Some half-dwarves have a racial trait in place of the Incredible Toughness trait. If your DM allows it, your half-dwarf character can forgo Incredible Toughness and instead take the trait Dwarven Combat Training or a trait based on your dwarf parentage:

  • A half-dwarf of hill dwarf descent can choose the hill dwarf's Dwarven Toughness.
  • A half-dwarf of mountain dwarf descent can choose the mountain dwarf's Dwarven Armour Training.
  • A half-dwarf of duergar descent can choose the duergar's Duergar Resilience or Duergar Magic.
  • A half-dwarf of kaladesh descent can choose the kaladesh's Artisan’s Expertise.

Credit: Wayne Reynolds

Changelog

Version 1.5 - 12-SEP-2017

Removed
  • Adaptable. You gain proficiency with one skill and tool of your choice.
  • Extra lanaguage
Changed
  • Variant traits now replace the Incredible Toughness trait.
  • Age/Alignment/Size reworded.
  • +2 ASI now to CON instead of STR
Added
  • Kaladesh variant based off the Dwarf race in MtG: Plane Shift: Kaladesh page 18.

Created by /u/ChaosRonin.
Half-Elf Reskin Version: 1.0

Half-Dwarf Traits [HE Re-skin]

Ability Score Increase. Your Constitution score increases by 2, and two other ability scores of your choice increase by 1.

Age. Half-dwarves mature the same as humans. They reach adulthood around the age of 20, and often live over 200 years.

Alignment. Half-dwarves tend to share the lawfull bent of their dwarven heritage, and tend to good than evil.

Size. A Half-Dwarf is taller than a Dwarf, but more bulkier than a Human. As tough as any Dwarf, Half-Dwarves are stronger because of their extra size. Fully grown Half-Dwarves stand at around 6' tall and weigh between 240 - 300 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your Dwarf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Dwarven Resilience. Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Skill Versatility. You gain proficiency in two skills of your choice.

Languages. You can speak, read, and write Common and Dwarvish and one other of your choice.

Half-Dwarf Variants

Some half-dwarves have a racial trait in place of the Skill Versatility. trait. If your DM allows it, your half-dwarf character can forgo Skill Versatility. and instead take the trait Dwarven Combat Training or a trait based on your dwarf parentage:

  • A half-dwarf of hill dwarf descent can choose the hill dwarf's Dwarven Toughness.
  • A half-dwarf of mountain dwarf descent can choose the mountain dwarf's Dwarven Armour Training.
  • A half-dwarf of duergar descent can choose the duergar's Duergar Resilience or Duergar Magic.
  • A half-dwarf of kaladesh descent can choose the kaladesh's Artisan’s Expertise.

Changelog

Version 1.5 - 12-SEP-2017

Removed
  • Adaptable. You gain proficiency with one skill and tool of your choice.
Changed
  • Variant traits now replace the Incredible Toughness trait.
Added
  • Kaladesh variant based off the Dwarf race in MtG: Plane Shift: Kaladesh page 18.

Class Tweaks

Warlock

  • Pact Magic uses spell points instead of slots.
  • Blade Pact gets the Lifedrinker and Thirsting Blade Invovation for free when they meet level requirements.