Expanded Beast Options

As players get higher in level, my party druid has been having limited higher level shapeshifting options. Since dinosaurs don't mesh well in my setting, I wanted to reskin those options for the player(s). While doing that, I decided to toss some more CR 3 options into the mix. Also, you see the giant mantis shrimp. Because, why not, right? I erred towards being cautious with the ones I created as far as CR goes. All of the reskinned ones are using the exact same stats as the originals, I might have added or subtracted speed or reach on the attacks, but the core stats are the same. I might play with this more somewhere down the road, but until then here you go. Enjoy!


-Prepared by /u/mrvalor-

Expanded Beast Options
Beast Target CR Size Notes
Dire Tiger 3 Huge
Dire Grizzly 3 Huge
Hippopotomaus 3 Large
Giant Mantis Shrimp 3 Medium
Giant Preying Mantis 4 Large
Elephant Seal 4 Huge
Giant Pelican 2 Huge Reskinned Quetzalcoatlus
Giant Komodo 3 Huge Reskinned Anklyosaurus
Dire Armadillo 4 Huge Reskinned Stegosaurus
Giant Giraffe 5 Gargantuan Reskinned Brontosaurus
Giant Rhino 5 Huge Reskinned Triceratops
Colossal Ostrich 8 Huge Reskinned Tyrannosaurus

Quick reminder: Links to the artist's pages on DeviantArt can be found at the bottom of each page.

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Art by dogmeatsausage on DeviantArt


Dire Tiger

Huge beast, unaligned


  • Armor Class 12
  • Hit Points 85 (9d12 + 27)
  • Speed 45ft.

STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 16 (+3) 3 (-4) 12 (+1) 8 (-1)

  • Skills Perception +3, Stealth +6
  • Senses passive Perception 13
  • Languages None
  • Challenge 3 (700 XP)

Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.


Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 11 (1d10 + 6) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 15 (2d8 + 6) slashing damage.


Dire Grizzly

Huge beast, unaligned


  • Armor Class 14 (natural armor)
  • Hit Points 66 (7d12 + 21)
  • Speed 40ft., climb 40ft.

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 16 (+3) 2 (-5) 13 (+1) 7 (-2)

  • Skills Perception +3
  • Senses passive Perception 13
  • Languages None
  • Challenge 3 (700 XP)

Keen Smell. The grizzly has advantage on Wisdom (Perception) checks that rely on smell.


Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 10 (1d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 14 (2d8 + 5) slashing damage.


Hippopotamus

Large beast, unaligned


  • Armor Class 13 (natural armor)
  • Hit Points 93 (11d10 + 33)
  • Speed 30ft., swim 30ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 16 (+3) 2 (-5) 10 (+0) 5 (-3)

  • Skills Perception +2, Stealth +2
  • Senses passive Perception 10
  • Languages None
  • Challenge 3 (700 XP)

Brave. The hippopotamus has advantage on saving throws against being frightened.

Hold Breath. The hippopotamus can hold its breath for 15 minutes.

Underwater Camouflage. The hippopotamus has advantage on Dexterity (Stealth) checks made while underwater.


Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 18 (3d10 + 4) piercing damage.

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Art by ilison on DeviantArt


Giant Mantis Shrimp

Medium beast, unaligned


  • Armor Class 13 (natural armor)
  • Hit Points 44 (8d8 + 8)
  • Speed 10ft., swim 40ft.

STR DEX CON INT WIS CHA
12 (+0) 14 (+2) 12 (+1) 1 (-5) 14 (+2) 4 (-3)

  • Skills Perception +4
  • Senses passive Perception 12
  • Languages None
  • Challenge 3 (1,100 XP)

Brave. The shrimp has advantage on saving throws against being frightened.


Actions

Raptorial Appendage. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 30 (8d6 + 2) bludgeoning damage.


Giant Preying Mantis

Large beast, unaligned


  • Armor Class 14 (natural armor)
  • Hit Points 75 (10d10 + 20)
  • Speed 40ft., fly 50ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 1 (-5) 14 (+2) 6 (-2)

  • Skills Perception +4, Stealth +4
  • Senses passive Perception 14
  • Languages None
  • Challenge 4 (700 XP)

Pounce. If the mantis moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the mantis can make one bite attack against it as a bonus action.


Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 13 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit 22 (4d8 + 4) slashing damage.






























Elephant Seal

Huge beast, unaligned


  • Armor Class 12 (natural armor)
  • Hit Points 76 (8d12 + 24)
  • Speed 20ft., swim 40ft.

STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 17 (+4) 3 (-4) 11 (+0) 6 (-2)

  • Skills Intimidation +2
  • Senses passive Perception 10
  • Languages None
  • Challenge 4 (1,100 XP)

Actions

Multiattack. The seal makes two attacks: one with its bite and one with its slam.

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 19 (3d8 + 6) piercing damage.

Slam. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit 22 (3d10 + 6) bludgeoning damage.

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Art by Adrian Riom on DeviantArt


Giant Pelican

Huge beast, unaligned


  • Armor Class 13 (natural armor)
  • Hit Points 30 (4d12 + 4)
  • Speed 20ft., fly 80ft.

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 13 (+1) 2 (-4) 10 (+0) 5 (-3)

  • Skills Perception +2
  • Senses passive Perception 12
  • Languages None
  • Challenge 2 (450 XP)

Dive Attack. If the pelican is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 10 (3d6) damage to the target.

Flyby. The pelican doesn't provoke an opportunity attack when it flies out of an enemy's reach.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit 12 (3d6 + 2) piercing damage.



Giant Armadillo

Huge beast, unaligned


  • Armor Class 13 (natural armor)
  • Hit Points 76 (8d12 + 24)
  • Speed 40ft.

STR DEX CON INT WIS CHA
20 (+5) 9 (-1) 17 (+3) 2 (-4) 11 (+0) 5 (-3)

  • Senses passive Perception 10
  • Languages None
  • Challenge 4 (1,100 XP)

Actions

Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 26 (6d6 + 5) slashing damage.


Giant Komodo

Huge beast, unaligned


  • Armor Class 15 (natural armor)
  • Hit Points 68 (8d12 + 16)
  • Speed 30ft.

STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 15 (+2) 2 (-4) 12 (+1) 5 (-3)

  • Senses passive Perception 11
  • Languages None
  • Challenge 4 (1,100 XP)

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 11 (2d6 + 4) piercing damage + 7 (2d6) poison damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit 14 (3d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

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Art by Kaiju Samurai on DeviantArt



































Giant Giraffe

Gargantuan beast, unaligned


  • Armor Class 15 (natural armor)
  • Hit Points 121 (9d12 + 27)
  • Speed 50ft.

STR DEX CON INT WIS CHA
21 (+5) 9 (-1) 17 (+3) 3 (-4) 10 (+0) 7 (-2)

  • Senses passive Perception 10
  • Languages None
  • Challenge 5 (1,800 XP)

Actions

Kick. Melee Weapon Attack: +8 to hit, reach 20ft., one target. Hit 27 (5d8 + 5) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Neck Bash. Melee Weapon Attack: +8 to hit, reach 20ft., one target. Hit 32 (6d8 + 5) bludgeoning damage.


Giant Rhino

Huge beast, unaligned


  • Armor Class 13 (natural armor)
  • Hit Points 95 (9d12 + 27)
  • Speed 50ft.

STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 17 (+3) 3 (-4) 11 (+0) 5 (-3)

  • Senses passive Perception 10
  • Languages None
  • Challenge 5 (1,800 XP)

Trampling Charge. If the rhino moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the rhino can make one stomp attack against it as a bonus action.


Actions

Gore. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 24 (4d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 22 (3d10 + 6) bludgeoning damage.


Colossal Ostrich

Gargantuan beast, unaligned


  • Armor Class 13 (natural armor)
  • Hit Points 136 (13d12 + 52)
  • Speed 60ft.

STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 19 (+4) 3 (-4) 12 (+1) 9 (-1)

  • Skills Perception +4
  • Senses passive Perception 14
  • Languages None
  • Challenge 8 (3,900 XP)

Actions

Multiattack. The ostrich makes two attacks, one with its bite and one with its kick.

Kick. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit 33 (4d12 + 7) bludgeoning damage.

Bite. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit 20 (3d8 + 7) piercing damage. If the target is a medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the ostrich can't bite another target.

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Art by Davesrightmind on DeviantArt