Expanded Beast Options
As players get higher in level, my party druid has been having limited higher level shapeshifting options. Since dinosaurs don't mesh well in my setting, I wanted to reskin those options for the player(s). While doing that, I decided to toss some more CR 3 options into the mix. Also, you see the giant mantis shrimp. Because, why not, right? I erred towards being cautious with the ones I created as far as CR goes. All of the reskinned ones are using the exact same stats as the originals, I might have added or subtracted speed or reach on the attacks, but the core stats are the same. I might play with this more somewhere down the road, but until then here you go. Enjoy!
-Prepared by /u/mrvalor-
Expanded Beast Options
Beast | Target CR | Size | Notes |
---|---|---|---|
Dire Tiger | 3 | Huge | |
Dire Grizzly | 3 | Huge | |
Hippopotomaus | 3 | Large | |
Giant Mantis Shrimp | 3 | Medium | |
Giant Preying Mantis | 4 | Large | |
Elephant Seal | 4 | Huge | |
Giant Pelican | 2 | Huge | Reskinned Quetzalcoatlus |
Giant Komodo | 3 | Huge | Reskinned Anklyosaurus |
Dire Armadillo | 4 | Huge | Reskinned Stegosaurus |
Giant Giraffe | 5 | Gargantuan | Reskinned Brontosaurus |
Giant Rhino | 5 | Huge | Reskinned Triceratops |
Colossal Ostrich | 8 | Huge | Reskinned Tyrannosaurus |
Quick reminder: Links to the artist's pages on DeviantArt can be found at the bottom of each page.
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Dire Tiger
Huge beast, unaligned
- Armor Class 12
- Hit Points 85 (9d12 + 27)
- Speed 45ft.
STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 16 (+3) 3 (-4) 12 (+1) 8 (-1)
- Skills Perception +3, Stealth +6
- Senses passive Perception 13
- Languages None
- Challenge 3 (700 XP)
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 11 (1d10 + 6) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 15 (2d8 + 6) slashing damage.
Dire Grizzly
Huge beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 66 (7d12 + 21)
- Speed 40ft., climb 40ft.
STR DEX CON INT WIS CHA 20 (+5) 10 (+0) 16 (+3) 2 (-5) 13 (+1) 7 (-2)
- Skills Perception +3
- Senses passive Perception 13
- Languages None
- Challenge 3 (700 XP)
Keen Smell. The grizzly has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 14 (2d8 + 5) slashing damage.
Hippopotamus
Large beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 93 (11d10 + 33)
- Speed 30ft., swim 30ft.
STR DEX CON INT WIS CHA 18 (+4) 10 (+0) 16 (+3) 2 (-5) 10 (+0) 5 (-3)
- Skills Perception +2, Stealth +2
- Senses passive Perception 10
- Languages None
- Challenge 3 (700 XP)
Brave. The hippopotamus has advantage on saving throws against being frightened.
Hold Breath. The hippopotamus can hold its breath for 15 minutes.
Underwater Camouflage. The hippopotamus has advantage on Dexterity (Stealth) checks made while underwater.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 18 (3d10 + 4) piercing damage.
2
Giant Mantis Shrimp
Medium beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 44 (8d8 + 8)
- Speed 10ft., swim 40ft.
STR DEX CON INT WIS CHA 12 (+0) 14 (+2) 12 (+1) 1 (-5) 14 (+2) 4 (-3)
- Skills Perception +4
- Senses passive Perception 12
- Languages None
- Challenge 3 (1,100 XP)
Brave. The shrimp has advantage on saving throws against being frightened.
Actions
Raptorial Appendage. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 30 (8d6 + 2) bludgeoning damage.
Giant Preying Mantis
Large beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 75 (10d10 + 20)
- Speed 40ft., fly 50ft.
STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 14 (+2) 1 (-5) 14 (+2) 6 (-2)
- Skills Perception +4, Stealth +4
- Senses passive Perception 14
- Languages None
- Challenge 4 (700 XP)
Pounce. If the mantis moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the mantis can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 13 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit 22 (4d8 + 4) slashing damage.
Elephant Seal
Huge beast, unaligned
- Armor Class 12 (natural armor)
- Hit Points 76 (8d12 + 24)
- Speed 20ft., swim 40ft.
STR DEX CON INT WIS CHA 22 (+6) 9 (-1) 17 (+4) 3 (-4) 11 (+0) 6 (-2)
- Skills Intimidation +2
- Senses passive Perception 10
- Languages None
- Challenge 4 (1,100 XP)
Actions
Multiattack. The seal makes two attacks: one with its bite and one with its slam.
Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 19 (3d8 + 6) piercing damage.
Slam. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit 22 (3d10 + 6) bludgeoning damage.
3
Giant Pelican
Huge beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 30 (4d12 + 4)
- Speed 20ft., fly 80ft.
STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 13 (+1) 2 (-4) 10 (+0) 5 (-3)
- Skills Perception +2
- Senses passive Perception 12
- Languages None
- Challenge 2 (450 XP)
Dive Attack. If the pelican is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 10 (3d6) damage to the target.
Flyby. The pelican doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit 12 (3d6 + 2) piercing damage.
Giant Armadillo
Huge beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 76 (8d12 + 24)
- Speed 40ft.
STR DEX CON INT WIS CHA 20 (+5) 9 (-1) 17 (+3) 2 (-4) 11 (+0) 5 (-3)
- Senses passive Perception 10
- Languages None
- Challenge 4 (1,100 XP)
Actions
Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 26 (6d6 + 5) slashing damage.
Giant Komodo
Huge beast, unaligned
- Armor Class 15 (natural armor)
- Hit Points 68 (8d12 + 16)
- Speed 30ft.
STR DEX CON INT WIS CHA 19 (+4) 11 (+0) 15 (+2) 2 (-4) 12 (+1) 5 (-3)
- Senses passive Perception 11
- Languages None
- Challenge 4 (1,100 XP)
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 11 (2d6 + 4) piercing damage + 7 (2d6) poison damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit 14 (3d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
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Giant Giraffe
Gargantuan beast, unaligned
- Armor Class 15 (natural armor)
- Hit Points 121 (9d12 + 27)
- Speed 50ft.
STR DEX CON INT WIS CHA 21 (+5) 9 (-1) 17 (+3) 3 (-4) 10 (+0) 7 (-2)
- Senses passive Perception 10
- Languages None
- Challenge 5 (1,800 XP)
Actions
Kick. Melee Weapon Attack: +8 to hit, reach 20ft., one target. Hit 27 (5d8 + 5) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Neck Bash. Melee Weapon Attack: +8 to hit, reach 20ft., one target. Hit 32 (6d8 + 5) bludgeoning damage.
Giant Rhino
Huge beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 95 (9d12 + 27)
- Speed 50ft.
STR DEX CON INT WIS CHA 22 (+6) 9 (-1) 17 (+3) 3 (-4) 11 (+0) 5 (-3)
- Senses passive Perception 10
- Languages None
- Challenge 5 (1,800 XP)
Trampling Charge. If the rhino moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the rhino can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 24 (4d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 22 (3d10 + 6) bludgeoning damage.
Colossal Ostrich
Gargantuan beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 136 (13d12 + 52)
- Speed 60ft.
STR DEX CON INT WIS CHA 25 (+7) 10 (+0) 19 (+4) 3 (-4) 12 (+1) 9 (-1)
- Skills Perception +4
- Senses passive Perception 14
- Languages None
- Challenge 8 (3,900 XP)
Actions
Multiattack. The ostrich makes two attacks, one with its bite and one with its kick.
Kick. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit 33 (4d12 + 7) bludgeoning damage.
Bite. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit 20 (3d8 + 7) piercing damage. If the target is a medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the ostrich can't bite another target.
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