Oath of the Frigid

Dedication to an order for your entire life may cause one to become cold hearted towards those they swear to protect. Often frustration with the masses causes one to turn inward with self critique on how to improve one's self so the public will notice your deeds while outwardly expressing a stoic personality and a disdain for the commoners trivial issues.

This path, while initially seeming a dangerous path to follow,brings an unending drive to strive for better and push for the highest bounties. The chilling arcana manifested from this disposition an allusion towards their glacier like strength just as much as their unresponsive nature.

Tenants of Frigidness

A crisp chill through ones chest and core are a constant reminder of the tenants of the Oath of the Frigid.

Progress: As long as you are moving forward, no matter how slow, you are making progress and getting stronger. Those who are not striving to be better are lazy and uninspired.

High Peaks: One must stretch themselves to their limits frequently to show those around you where you stand. Your valiant actions will be known without even having to say a word.

Cold Heart: Those below would never understand the challenges you face on their behalf, because how could they. Your focus should not be on their small struggles, but the larger picture of conflict that they can not perceive.

Credit: Martin Kirby

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Frigid Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Frigid Spells
Paladin Level Spell
3rd Armor of Agathys, Ice Knife
5th Branding Smite, Snilloc's Snowball Swarm
9th Blinding Smite, Sleet Storm
13th Ice Storm, Storm Sphear
17th Commune, Maelstrom

Channel Divinity

When you take this Oath at 3rd level, you gain the following two Channel Divinity options.

Winter's Gift Your healing imbues others with a cold tenacity. When you use your Lay on Hands, you can choose to give the receiver temporary hit points equal to half the healing they received (rounded down).

Once you use this Channel Divinity option, you can not use it again until you take a short or long rest. Perilis Path Under your feet, the ground forms a thick sheet of ice to help control your enemies movements. When you make your movement this turn, turn each square you pass through into ice. When walking through this ice, either treat it as difficult terrain or make a Dexterity check against your spell save DC and move through normally if you pass or fall prone if you fail.

Aura of the Austere

Beginning at 7th level, your unique style of leadership involves having a foreboding presence that makes everyone take the situation more seriously. when an ally within 10 feet of you makes a melee attack against the same enemy you attacked on your last turn, add 1d6 Cold damage to their first attack.

Shattered Vitality

At 15th level, if you fall to 0 hit points, a target within 10 feet of you must make a Dexterity saving throw. If they fail they take 4d6 Cold and 4d6 Piercing damage, if they pass they take half.

Glacial Champion

When you reach 20th level, as an action you can surround yourself with a thick layer of ice and swirling plume of fog for 1 minute.

While in this enhanced state, you gain:

  • Temporary hit points equal to twice your level
  • All allies within 30 feet have half cover and enemies lose any resistance or immunities to Cold damage.
  • Each attack you make has an additional 2d8 Cold damage
  • You have Vulnerability to Fire damage.

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