Vestiges of the Reckoning

Towards the end of the High Age of Magic, the Gods went to great lengths to construct incredibly powerful magical weapons and artefacts that would aid them in the Reckoning to come. They gifted these Vestiges to their champions, and led them against those that dared to usurp their power.

Geri and Freki

This pair of pattern welded seaxes were forged by the dwarves Eitri and Brokkr by request of Odin himself. He asked that they grant their bearer the hunting prowess of his wolves Geri and Freki, after whom he named the blades. During the Reckoning they were wielded by Edvin the Cunning, an Elf sharp of mind but questionable of means. Edvin worked for Odin as a skilled hunter and assassin, he would infiltrate the ranks of his enemies, and could be trusted to ruthlessly put down anyone that got in his way.
It is unknown what fate befell Edvin after the Reckoning, but it is rumoured that he survived and made his way to Skanethiem, where he lived out the rest of his days as a hermit on Ulstien, the Graven Isle.

Geri and Freki



  • Weapon, pair of seaxes
  • Legendary
  • Require Attunement, either to separate wielders or as a pair to the same wielder.

Flavour text, item desctiption

`

Dormant

  • You gain a +1 bonus to attack and damage rolls made with these weapons.
  • Geri also grants a +1 bonus to Dexterity (stealth) checks.
  • Freki grants a +1 bonus to Wisdom (perception) checks.

Awakened

  • You gain a +2 bonus to attack and damage rolls made with these weapons.
  • Geri also grants a +2 bonus to Dexterity (stealth) checks.
  • Freki grants a +2 bonus to Wisdom (perception) checks.
  • If you use an action to speak either weapons name and throw it to a point on the ground within 30 feet of you, the seax becomes a dire wolf for one hour. At the end of the hour, or when it drops to 0 hit points, the dire wolf reverts back to a seax and appears in its sheath. Once a dire wolf has been used, it can't be used again until 7 days have passed.

` `

Exalted

  • You gain a +3 bonus to attack and damage rolls made with these weapons.
  • Geri also grants a +3 bonus to Dexterity (stealth) checks.
  • Freki grants a +3 bonus to Wisdom (perception) checks.
  • If you use an action to speak either weapons name and throw it to a point on the ground within 30 feet of you, the seax becomes a dire wolf for one hour. At the end of the hour, or when it drops to 0 hit points, the dire wolf reverts back to a seax and appears in its sheath. Once a dire wolf has been used, it can't be used again until 7 days have passed.
  • When you hit a creature with one of these seaxes, the bearer of the other gains advantage on their next attack roll against the target. This feature then resets.