Kedrick's Hand of God

9th-level evocation


  • Casting Time: 1 action
  • Range: 150 feet
  • Components: S, V, M (freshly severed hand)
  • Duration: Concentration, up to 1 minute

You create a Gargantuan hand of glowing, translucent force in an unoccupied space you can see witching range. the hand resembles that of the severed hand used as a material component. The hand lasts for the spell's duration and moves at your command. The hand is an object that has an AC of 22 and hit points equal to the hit point maximum of the creature the severed hand came from (minimum 150 hit points.) If it drops to 0 hit points, the spell ends. It has a Strength of 28 (+9) and a Dexterity of 14 (+2). The hand doesn't fill its space. When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 80 feet and then cause one of the following effects with it:

Power Punch. The hand strikes one creature within 10 feet of it in any direction. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 6d8 force damage.

Middle Finger of Death. The hand creates the most offensive sign that it can. Up to two selected creatures within 60 feet must make a Constitution saving throw, taking 8d10 necrotic damage on a failed save, or half as much damage on a successful save, and have the offensive sign permanently burned into it's body.

One Hand Clapping. The hand begins to slam into some unseen barrier creating a thunderclap each time. This effect can change the weather conditions in regards to percipitation, temperature, and wind. You may choose any set of conditions that will last for one round.

Idle Hand If no actions are taken by the hand for five round the act will summon forth two Erinyes that are willing to negotiate for service to the wizard that cast Kedrick's Hand of God.