FAGE PC RACE - TROLL

Background. [setting dependant]

Trolls are among the rarest of the non-human races, and very rarely seen in adventuring parties. They typically live in small clans, civilised in an uncomplicated fashion, living by strong values of what they believe to be right and wrong, deception does not come naturally to them.

Trolls are larger than humans with an average height of 2.5 meters (8' 2"), with an average weight of 300 kg (661 lbs.) but weighing upwards to 350 kg (771 pounds).

In addition to this enormous body size, Trolls may have tusks and horns (which may or may not have symmetry). Trolls have calcified deposits throughout their skin, which can resemble large warts, spines or an armor-plated effect. These dermal deposits make trolls more resistant to physical trauma.

It is assumed that Trolls have an average life expectancy of approximately fifty years, but this number varies depending on social conditions and environment. Trolls can also see in a broader spectrum than humans, with their vision extending into Darksight as enjoyed by many of the non-human races.

TROLL NAMES

Male Names: Madu, Aurolk, Hamandi, Atemu, Tarik, Adon Female Names: Orila, Rabia, Mosi, Ramla, Tabia, Leba Clan Names: Ry'hal, Blood't, SrikRag, Hell'Rak, Dul'Gan

PLAYING A TROLL

If you choose to play a Troll, modify your character as follows:

• Add 1 to your Strength and Constitution ability.

• Add 1 to your Armour Value, representing the Trolls thick hide and bone like depositis.

• Subtract 1 from your Dexterity and Comunication ability.

• Pick one of the following ability focuses: Constitution [Stamina] or Strength [Might].

• You have Dark Sight, which allows you see up to 20 yards in darkness without a light source.

• Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).

• You can speak and read Troll and Common Tongue.

• Roll twice on the Troll Benefits table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.

TROLL BENIFITS

2D6 ROLL BENIFIT
2 +1 Strength
3-4 Willpower [Courage]
5 Strength [Intimidation]
6 Weapon Group - Bludgeons [1]
7-8 +1 Fighting
9 Strength [Jumping]
10-11 Accuracy [Brawling]
12 +1 Consitution

[1] If the class you choose provides this already, you can take the focus Fighting [Bludgeons] instead.

Troll Inspirations

Physical description heavily modified from the Shadowrun Wiki 4thEd http://shadowrun.wikia.com/wiki/Trolls

The Minotaur from the AGE Beastman PDF

Names from DnD Troll and Goliath names


Tarik Ry'hal

Large guy, clumsy but means well

[10 point buy, cap 3, Max HP Lv1]


CLASS RACE EXPERIANCE LEVEL HP MP
Warrior Troll - 1 39 -

SPEED DEFFENCE ARMOUR PENALTY
10 10 4[+1] -

STR DEX CON INT ACC FIG PER COM WILL
3 0 3 1 0 3 1 0 1

Background

Lower - Laborer

Hunter/Gatherer of Clan - left for dead by while party of a hunting party, Tarik survives, finds shealter and becomes independent.

Attribute Foci

CON [Stamina]; STR [Might]

Weapon Groups

Brawling, Heavy blades, Spears, Axes

Talents

Armour Training [N]

2 handed weapon style [N]

Thrown Weapon Style [N]


Equipment

Heavy Leather Armour

2 Handed Axe, 2 Handed Sword

Throwing Spear x2

Backpack, Travelers Grab, Waterskin

37 Silver Pieces