Spirit Seeker
This feature remains unchanged from what is contained in the Player's Handbook
Totem Spirit
At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object- an amulet or similar adornment—that incorporates fur or feathers, claws, teeth, or bones of the totem animal.
Dragon. Choose a totem dragon from the Monster Manual (blue, black, green, red, white, brass, bronze, copper, silver, gold). When raging, your body becomes covered in the scales of your totem dragon granting you a +2 to AC and you gain resistance to the primary damage type of the respective totem's breath weapon.
Aspect of the Beast
At 6th level, you gain a magical benefit based on the totem animal of your choice.
Dragon. You gain blindsight out to 10 feet.
Spirit Walker
At 10th level, if you have taken a dragon totem feature, when you can cast the commune with nature spell with this feature, you can also seek out dragons.
Totemic Attunment
At 14th level, you gain a magical benefit based on a totem animal of your choice.
Dragon. While raging, you have advantage on all saving throws.
Homebrew Created By:
Ted from Nerd Immersion.
Art by Xu Deng.
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