A Nice Floral Table

Have you ever had a Druid character who always wants to know what kind of flowers are growing in the forest? I started work on this table so that I would have a quick answer when I was asked this question.

Flower Sizes
d8 Flower size
1-3 The size of a human fingernail
4-6 The size of a coin
7 The size of a human hand
8 The size of a human head
Petal Colours
d20 Petal Colour
1-2 Red
3 Pink
4-6 Orange
7-9 Yellow
10-12 Green

d20 Petal Colour
13-15 Dark blue
16 Purple
17-18 White
19 Grey
20 Black
Leaf Shapes
d6 Shape
1 Round with a slightly pointed tip
2 Long and thin
3 Rippled edges

d6 Shape
4 Star-shaped
5 Long and thin with a razor-sharp edge
6 Shaped like a spear-head
Additional Qualities
d10 Quality
1-4 No additional qualities
5-6 Roll on the vegetable table to see what part is edible
7 Roll on the magic table to determine magical qualities
8 Roll on the poison table to determine poison effects
9 Roll on the medicine table to determine medicinal qualities
10 Roll on the psychotropic table to find out how the plant affects brain function
Vegetable
d6 Edible Part
1 Tuberous roots can be baked or roasted
2 Seeds can be ground and baked into cakes
3 Seeds can be ground into a paste and eaten
4 Leaves can be eaten, but taste bitter
5 Leaves can be dried out and brewed as tea
6 Petals can be added to a salad - if you don't mind your party making fun of you
Magical
d4 Magical Quality
1 Eating the leaves has the same effect as protection from poison
2 Using the leaves to cover the eyes of a creature that has died within the last minute has the same effect as revivify
3 If a leaf is dried out it can be crushed in order to create the same effect as misty step. If a dried leaf is crushed accidentally, the person who crushes the leaf is transported to a random location within 30 feet.
4 Any creature that comes within 10 feet of the plant triggers the same effect as circle of death, emanating from the point where the plant is located
Poisonous
d4 Poison Effect
1 Creatures that eat any part of the plant must take 1d4 poison damage and must succeed on a DC12 Constitution save or become poisoned.
2 Creatures that eat the leaves of the plant must succeed on a DC10 Constitution save or become poisoned. If a handful of leaves are dropped into still water such as a lake or a pond, 1d6-2 small fish float to the surface after 30 minutes. Anyone who eats the fish or drinks the water must make a DC10 Constitution save or be poisoned.
3 Any creature whose skin touches the leaves must take 1d4 poison damage.
4 The plant releases poisonous pollen. Creatures within 20 feet of the plant must take 1d4 poison damage and must succeed on a DC12 Constitution save or become poisoned.