Prices

Food, Drink, and Lodging
Item Cost
Ale
   Gallon 2 sp
   Mug 4 sp
Banquet (per person) 10gp
Bread, loaf 2 cp
Cheese, hunk 1 sp
Inn stay (per day)
   Squalid 7 cp
   Poor 1 sp
   Modest 5 sp
   Comfortable 8 sp
   Wealthy 2 gp
   Aristocratic 4 gp
Meals (per day)
   Squalid 3 cp
   Poor 6 cp
   Modest 3 sp
   Comfortable 5 sp
   Wealthy 8 sp
   Aristocratic 2 gp
Meat, chunk 3 sp
Wine
   Common (pitcher) 2 sp
   Fine (bottle) 10 gp
Services
Service Pay
Coach cab
   Between towns 3 cp per mile
   Within a city 1 cp
Hireling
   Skilled 2 gp per day
   Untrained 2 sp per day
Messenger 2 cp per mile
Road or gate toll 1 cp
Ship's passage 1 sp per mile

Trade Goods
Cost Goods
1 cp 1 lb. of wheat
2 cp 1 lb. of flour or one chicken
5 cp 1 lb. of salt
1 sp 1 lb. of iron or 1 sq yd. of canvas
5 sp 1 lb. of copper or 1 sq. yd. of cotton cloth
1 gp 1 lb. of ginger or one goat
2 gp 1 lb. of cinnamon or pepper, or one sheep
3 gp 1 lb. of clovers or one pig
5 gp 1 lb. of silver or i sq. yd. of linen
10 gp 1 sq. yd. of silk or one cow
15 gp 1 lb. of saffron or one ox
50 gp 1 lb. of gold
500 gp 1 lb. of platinum
Magic Item Prices
Rarity Value
Common 50-100 gp
Uncommon 101-500 gp
Rare 501-5,000 gp
Very rare 5,001-50,000 gp
Legendary 50,001+ gp
Potion of Healing Creation*
Type Time Cost
Healing 1 day 25 gp
Greater healing 1 workweek 100 gp
Superior healing 3 workweeks 1,000 gp
Supreme healing 4 workweeks 10,000 gp

*requires proficiency with herbalism kit

Armor

Donning and Doffing Armor
Category Don Doff
Light Armor 1 minute 1 minute
Medium Armor 5 minutes 1 minute
Heavy Armor 10 minutes 5 minutes
Shield 1 action 1 action
Armor That Give Stealth Disadvantage

Padded, Scale mail, Half plate, Ring mail, Chain mail, Splint, Plate.

Spells

Perceiving a Caster at Work

To be perceptible, the casting of a spell must involve a verbal, somatic, or material component. The form of a material component doesn't matter for the purposes of perception, whether it's and object specified in the spell's description, a component pouch, or a spellcasting focus.

If a creature's spellcasting is innate then the casting of the spell is unperceivable.

Homebrew Rule: Contest a Dexterity (Sleight of Hand) check with a Wisdom (Perception) check to perceive a spell being cast.

Identifying a Spell

If the casting or effect of a spell is seen, an Intelligence (Arcana) check can be made by a character using its reaction (as the spell is being cast) or action on its turn to identify the spell. The DC is 15 + the spells level and if the spell is cast as a class spell and the character is part of that class the check is made with advantage.

Invalid Spell Targets

If a character casts a spell on someone or something that can't be affected by the spell, nothing happens to that target, but if they used a spell slot to cast the spell, the slot is still expended. If the spell normally has no effect on a target that succeeds on a saving throw, the invalid target appears to have succeeded on its saving throw, even though it didn't attempt one (giving no hint that the creature is in fact an invalid target). Otherwise, the character perceives that the spell did nothing to the target.

Size

Size Categories
Size Space
Tiny 2.5 by 2.5 ft.
Small 5 by 5 ft.
Medium 5 by 5 ft.
Large 10 by 10 ft.
Huge 15 by 15 ft.
Gargantuan 20 by 20 ft. or larger