## Fighter Subclass- The Spellblade 

#### Manifest Spellblade
At 3rd level, your study of magic has allowed you to forge a weapon out of pure magical energy. As a bonus action, you can manifest a weapon of pure magical energy. You are proficient with this weapon which has a reach of 5’ and deals 1d10+INT damage. The damage type is either fire, cold, or lightning, and can be changed upon completion of a short or long rest. You may use the weapon granted by this feature and still gain the benefit of a shield. 

A weapon created this way also functions as an arcane focus. 

#### Arcane Edge 
At 3rd level, you learn the Blade Ward, Booming Blade, Sword Burst and True Strike cantrips. You learn additional bonus spells from this feature as shown below. You have a limited number of spell slots available to cast them, as shown in the table below. Intelligence is your spellcasting stat for these spells.

<div class='wide'>
##### Bonus Spells
| Fighter Level | Bonus Spells | Fighter Level | Spell slots|Spell level
|:----:|:-------------|
| 3rd  | spiritual weapon,  magic missile|3-7| 2 | 1st 
| 5th  | ice knife, magic weapon|8-11| 2 | 2nd 
| 7th | Melf's Acid Arrow, flame blade|12-15| 3 | 3rd 
| 9th | conjure barrage, elemental weapon|16-20| 1  | 4th
</div>



#### Elemental Armor
You have learned to weave magic over your body to protect you from harmful magic. Beginning at 7th level, whenever you make a saving throw against a magic effect, you may use your reaction to add your proficiency bonus to your save. 

Additionally, you have resistance to either fire, cold, or lightning damage. You may choose to replace your current resistance with a new resistance from the options above upon completion of a short or long rest. 

#### Forge Spellblade
At 10th level, you've learned how to fully form your magic into a mighty weapon. Whenever you hit a target with your Manifest Spellblade or a cantrip granted by your Arcane Edge feature, as a bonus action, you may choose a number of enemies equal to your Intelligence modifier. Those creatures must make a Dexterity saving throw (DC= * + prof. modifier + Intelligence modifier) and take the same amount of damage or half damage on a save. 

Additionally, you may cast Mordekanien’s Sword once using this feature. 
<div style='margin-top:140px'></div>


#### March of the Warmage
At 15th level, you move and fight with your spellblade with effortless ease, blinking in an out of existance. Whenever you attack a foe with your Manifest Spellblade, you gain the ability to teleport up to 10ft in any direction, and may continute your movement, if you still have movement available. Teleporting this was does not provoke opprotunity attacks. 

#### Spellblade’s Riposte
At 18th level, whenever you are the target of an attack and the attacker is within the reach of your Manifest Spellblade, you may use your reaction to make an immediate attack using your Manifest Spellblade or to cast one of the cantrips from your Arcane Edge feature. You may use this ability a number of times equal to your Intelligence modifier. 
<div style='margin-top:140px'></div>


<img 
  src='https://i.pinimg.com/564x/ef/50/08/ef5008b48fdcda0e57507cee29b3b474.jpg' 
  style='width:325px' />
Credit: Florian Devos aka Grosnez