```metadata title: Fate Domain description: '' tags: [] systems: [] renderer: legacy theme: 5ePHB ``` ### Fate Domain Many see fate as a great mystery, with many endings to discover and paths to tread. Others see fate as a cruel master with its hand against all races, handing out favor with fickle indecision. The fate cleric believes both, and strives to fulfill or confound destiny at the will of their diety. Deities of luck, both good and bad, send their fate clerics to foil each other's plots, and gods of prophecy will send a fate cleric to ensure or mitigate that which has been foretold by the oracles. ___ People treat fate domain clerics with equal parts awe and fear, as their appearance can be a prelude to great wonders or a harbinger of great calamity. ##### Fate Deities | Example Deity | Pantheon | |:----|:---------| | Savras | Faerunian | |The Keeper | Faerunian |Tyche | Greek | | Shai | Egyptian | | The Morrigan | Celtic | #### Domain Spells *1st-level Fate Domain feature* ___ You gain domain spells at the cleric levels listed in the Fate Domain Spells table. See the Divine Domain class feature in the *Player's Handbook* for how domain spells work. ##### Fate Domain Spells | Cleric Level | Spells | |:----:|:-------------| | 1st | *heroism, bless* | | 3rd | *aid, augury* | | 5th | *haste, bestow curse* | | 7th | *confusion, aura of life* | | 9th | *legend lore, geas* | #### Bonus Proficiencies *1st-level Fate Domain feature* ___ You gain proficiency with heavy armor.
___ ``` ``` Credit: Bruce Rolff #### Premonition *1st-level Fate Domain feature* ___ Your connection to the fabric of fate gives you brief flashes of the immediate future. You learn the *guidance* cantrip, if you do not already know it. It does not count against your list of known cantrips. ____ In addition, you gain a bonus on your initiative roll equal to your Wisdom modifier, and cannot be surprised while you are conscious. #### Channel Divinity: Unravel the Tapestry *2nd-level Fate Domain Feature* ___ Starting at 2nd level, you can use your Channel Divinity to undo actions and grant second chances, potentially undoing fate's design and remaking it. ___ When a creature you can see within 60 ft succeeds or fails an attack roll, ability check, or saving throw. As a reaction, you present your holy symbol and invoke your deity. You may add or subtract 1d10 from the creature's result, potentially changing the outcome. \page #### Channel Divinity: Wheel of Fate *6th-level Fate Doman Feature* ____ Starting at 6th level, you can use your Channel Divinity to bless a creature of your choice, enabling them to fulfill their destiny or avoid a disastrous one. This blessing comes from your deity and fate itself, and as such may not always result how you would expect. ____ By presenting your holy symbol and offering a prayer, as an action, you may bless one target. The target rolls 1d4 and gains one of the following effects for one minute: | 1d4 || Effect | |:-----:|:-:|:-------------| | 1 | |Reroll the die. The target gains an AC bonus equal to the roll. If the second roll is a 4, the AC bonus is applied as normal, and this Channel Divinity cannot be used again until the next dawn. | | 2 | |The target gains temporary health points equal to your total cleric levels | | 3 | |The target gains advantage on all saving throws| | 4 | |Reroll the die, if the d4 results in a "4" three consecutive times, the target gains disadvantage on all attack rolls and ability checks | #### Potent Premonition *8th-level Fate Domain feature* ___ You add your Wisdom modifier to the damage you deal with any cleric cantrip. In addition, when you cast *guidance* the target may add your Wisdom modifier to the spell's dice roll. #### Fate's Shepard *17th-level Fate Domain feature* ___ Starting at 17th level, your connection to the fabric of fate and your deity's will allows you greater control over your fate and the fates of others. You gain proficiency in all saving throws. ____ In addition, when you use your Unravel the Tapestry you may choose to add or subtract 10 to the result instead of rolling 1d10. If you use this feature, you cannot use it again until you complete a long rest.