___ > ## Babau >*Medium Fiend, chaotic evil* > ___ > - **Armor Class** 16 > - **Hit Points** 93 > - **Speed** 40ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|18 (+4)|17 (+3)|14 (+2)|8 (-1)|10 (0)| >___ > - **Skills** Stealth (+5) Perception (+5) > - **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks > - **Condition Immunities** poisoned > - ***Damage Vulnerabilities** radiant > - **Senses** Darkvision 120 ft., Passive Perception 15 > - **Languages** Abyssal > - **Challenge** 5 (1,800 XP) > ___ > ***Innate Spellcasting.*** Innate Spellcasting (spell save DC 13). The Babau can innately cast the following spells: At will: darkness, dispel magic, fear, heat metal, levitate, faerie fire. > > ***Cunning Action*** The Babau can hide, disengage, or dash as a bonus action > > ***Sneak Attack*** If the Babau hits a creature with an attack that has advantage, it deals an extra 2d6 damage of that attack’s main damage type. > > ***Devil's Sight*** The Babau can see in/through magical darkness normally > > ### Actions > ***Multiattack.*** The Babau makes two attacks, one Claw and one Impale or two Claw attacks > > ***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5ft., one target. *Hit* 13 (2d8 + 4) Slashing and (2d4) necrotic damage > > ***Impale*** *Melee Weapon Attack:* +5 to hit, reach 5ft., one target. *Hit* 11 (2d6 + 4) and (2d6) necrotic damage. The Babau heals for half the necrotic damage dealt this way. > > ### Bonus Actions > ***Weakening Gaze.*** The Babau targets one creature it can see within 30 ft. The target must succeed a DC 13 CON saving throw, or the target deals half damage with weapon attacks that use STR for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.