```metadata title: 5e Magic Items - Practical Magic Rings description: '' tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` # 5e Magic Items - Practical Rings ### Ring of the Crier *Wondrous item (ring), Uncommon* An elaborate ring shaped like an open mouth. These were created to aid town criers in getting attention, spreading their message, and fixing any misstatements. You gain the following benefits while wearing it: - You can use an action to cast *magic mouth* without using a spell slot or requiring material components. It has a duration of 24 hours. Once used, this property cannot be used again until the next dawn. - You can use a reaction to cast *gift of gab* without using a spell slot or requiring material components. It can affect creatures within 30 feet. Once used, this property cannot be used again until the next dawn. - As an action you can create the following sensory effects which last for 1 minute: - Your voice booms up to three times as loud as normal for 1 minute. - You create a harmless, instant auditory effect, such as musical notes, a rumble of thunder, or the cry of a raven. - Charisma is the spellcasting ability for spells cast using this item. ### Ring of The Firestarter *Wondrous item (ring), Uncommon* A ring in the shape of a circular campfire. These were created to aid those responsible for lighting lamps and campfires. You gain the following benefits while wearing it: - As an action you can light or snuff out a candle, a torch, or a small campfire within 10 feet of you. - You know the cantrip *produce flame*. - You know the cantrip *create bonfire*. - As an action you can cast the cantrip *create bonfire* without concentration and it has a duration of 8 hours or until you dismiss it as an action. Once used, this property cannot be used again until the next dawn. - Wisdom is the spellcasting ability for spells cast using this item. \column ### Ring of the Pretender *Wondrous item (ring), Uncommon* A ring made of pyrite. These were created to enable spies to adopt fake identities. You gain the following benefits while wearing it: - You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. - This item has 4 charges. It regains 1d3 charges at dawn. It uses Charisma as the spellcasting ability. - As an action you can expend a charge to cast the spell *disguise self*. - As an action you can expend a charge to cast the spell *borrowed knowledge*. - As an action you can expend a charge to cast the spell *tongues* on your self. ### Ring of the Servant *Wondrous item (ring), Uncommon* A ring, a plain gold band. These were created to allow a noble to function without a servant. You gain the following benefits while wearing it: - You know the cantrip *mage hand*. - This item has 4 charges. It regains 1d3 charges at dawn. It uses Charisma as the spellcasting ability. - As an action you can expend a charge to cast the spell *unseen servant*. - As an action you can expend a charge to cast the spell *tenser's floating disc*. ### Ring of the Traveler *Wondrous item (ring), Uncommon* A silver ring. These were created to assist travelers. You gain the following benefits while wearing it: - As an action you can create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. - You can use an action to cast *alarm* without using a spell slot or requiring material components. Once used, this property cannot be used again until the next dawn. - You can use an action to cause a nut to appear in your hand that is infused with magic. The nut provides enough nourishment to sustain a creature for one day. The nut loses its potency if it has not been consumed within 24 hours of its creation.