```metadata title: Circle of Witchcraft description: >- A druid circle based on the classic witch. A familiar, cursing, and removing curses. These druids learn how to end the effects of magic on creatures and the world. They often use their powers for justice in the world of men, seeking out the truth and then using their curse to bestow a punishment that fits the crime. tags: '' systems: - 5e renderer: legacy ``` # Circle of Witchcraft ### Circle of Witchcraft The Circle of Witchcraft is made up of druids who seek to protect the balance of nature from the meddling of gods and the menace of fiends. These druids learn how to end the effects of magic on creatures and the world. They often use their powers for justice in the world of men, seeking out the truth and then using their curse to bestow a punishment that fits the crime. ### Familiar Starting at 2nd level, you can cast *find familiar* by taking an hour and expending a use of your Wild Shape feature, rather than transforming into a beast form, and without requiring material components. ### Poison Touch Starting at 2nd level, you can touch a creature within 5 feet of yourself or have your familiar touch a creature within 5 feet of it. The creature must make a Constitution saving throw. On a failed save, it takes 1d12 poison damage and is also poisoned until the end of your next turn. This damage increases by 1d12 when you reach 5th level (2d12), 11th level (2d12), and 17th level (4d12). ### Circle Spells Your mystical connection to eldritch magic infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to witchcraft. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. ##### Circle Spells | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *lesser restoration*, *zone of truth* | | 5th | *bestow curse*, *remove curse* | | 7th | *banishment, hallucinatory terrain* | | 9th | *greater restoration*, *scrying* | ### Cursing Starting at 6th level, as an action, you can expend a use of your Wild Shape feature to cast *bestow curse*, rather than transforming into a beast form. The duration of *bestow curse* increases as you gain levels: at 9th level the duration is 10 minutes, at 12th level the duration is 8 hours, at 15th level the duration is 24 hours, at 18th level the duration is until it is dispelled. The spell Duration doesn't require Concentration but ends if you use this feature again. ``` ``` ### Natural Ward Starting at 10th level, you can't be charmed or frightened by fiends or celestials, and you are immune to poison and disease. ### Restoration of Nature Starting at 14th Level, when you finish a short rest you can cast *lesser restoration* without using a spell slot. When you finish a long rest you can cast *greater restoration* without using a spell slot.
Credit: Sir Tiefling