```metadata title: Gaia's 2nd Growth item - Crown of nature description: '' tags: [] systems: [] renderer: V3 theme: 5ePHB ``` ## Gaia's 2nd Growth item - Crown of nature ### 1-15 #### Living forest Gaia can now cast sentience as an action, targeting beings within her wisdomMod*Level #### My Home is my Strength When Gaia is in a Forest of any kind she can summon an additional number of creatures equal to her level #### Aura of the Forest For every summon Gaia has within [(wisdomMod*proficiencyBonus)*5] ft she gains one GM [green mana] that she can use to power and fuel others. GM can be used in the following ways. - When a summon makes an attack roll or forces a saving throw you can expend GM. For every GM expended the attack gains a +2 or the DC gains a +2. Reaction - When an ally within your movement speed is hit by an attack or forced to make a saving throw you can expend GM to give them a +2 to AC or their saving throw. ##### Reaction - When one of Gaia's summons makes an attack Gaia may spend 10GM to cause the attack to be an automatic hit. - When one of Gaia's Summons are killed or reduced to 0 the summon or her can use a reaction to expend one GM to drop to 1% of their HP instead. - When one of Gaia's summons or allies in combat is killed she can, as a reaction, expend all of her GM to cause that creature to instead of dropping to zero to have their hitpoints set to their maximum and can not be damage until the next turn. ### 16-30 #### Improved Bond When gaia takes the boon of empowered bond, it now targets 1/3rd wisdomMod amount of summons and they can take any class(**Except reyuku fighter**) #### Forest's Wrath When Gaia takes damage for the first time in combat all her summons gain an additional attack and DR equal to 3*her level. If Gaia would drop below half her hit point they will all gain an aditional action. : This lasts until the end of combat #### double time! gaia's summons gain an aditional bonus action and reaction ### 31-45 #### Mana Core Gaia gains 3 GM per summon instead of 1. #### Escape route Gaia can use class features that costs reaction without it costing reactions, she can use this feature 5 times ### 46-60 #### Reclamation of nature any weapons or amour of metal of gaias choice within 50ft of gaia slowly rusts over (50/wisdomMod (rounded down)) turns. when a weapon is fully rusted it deals 1/3rd damage and when a piece of armor is fully rusted it does not give any benefits to ac or abilities from Masterwork properties #### lost in the woods as an action Gaia can sprout a thick misty forest around her which lasts for 2 minutes. the size of the forest is 50*wisdomMod*proficiencyBonus in ft. for enemies of gaia if they want to know the location and see gaia they must be within 10 ft of her. Gaia an her summons can freely walk into trees and spend 5 ft of movement to teleport 500ft to a tree of their choice. She can do this once per long rest ### 61-75 #### eyes of the world The roots of the world tree stretches to all the planes, letting gaia see all : Gaia can see any creature on the plane she is currently in #### Allemannsretten Gaia cannot be restrained or restricted by any means, her movement speed is doubled and she gains an additional bonus action \page ### 76-80 #### natural world Gaia can spend 10 ft of movement instantly move to any plane of her choosing, teleporting wherever there are plants. this ignores features that stops teleportation :::: ![cat warrior](https://i.pinimg.com/originals/16/23/f0/1623f0e2114a7aa7f3df370380fdece0.jpg) {width:325px,mix-blend-mode:multiply}